Hand rehabilitation exoskeletons are in need of improving key features such as simplicity, compactness, bi-directional actuation, low cost, portability, safe human-robotic interaction, and intuitive control. This article presents a brain-controlled hand exoskeleton based on a multi-segment mechanism driven by a steel spring. Active rehabilitation training is realized using a threshold of the attention value measured by an electroencephalography (EEG) sensor as a brain-controlled switch for the hand exoskeleton. We present a prototype implementation of this rigid-soft combined multi-segment mechanism with active training and provide a preliminary evaluation. The experimental results showed that the proposed mechanism could generate enough range of motion with a single input by distributing an actuated linear motion into the rotational motions of finger joints during finger flexion/extension. The average attention value in the experiment of concentration with visual guidance was significantly higher than that in the experiment without visual guidance. The feasibility of the attention-based control with visual guidance was proven with an overall exoskeleton actuation success rate of 95.54% (14 human subjects). In the exoskeleton actuation experiment using the general threshold, it performed just as good as using the customized thresholds; therefore, a general threshold of the attention value can be set for a certain group of users in hand exoskeleton activation.
Robotically assisted rehabilitation therapy is effective in recovering motor function following impairment. It is essential to make sure patients be actively involved in the motor training process using robot-assisted rehabilitation to achieve better rehabilitation outcomes. This paper introduces a brain-controlled wrist rehabilitation method using a low-cost EEG sensor. Active rehabilitation training is realized using a threshold of the attention level measured by the low-cost EEG sensor as a brain-controlled switch for a flexible wrist exoskeleton assisting wrist flexion/extension and radial/ulnar deviation. We present a prototype implementation of this active training method and provide a preliminary evaluation. The feasibility of the attention-based control is proven with the overall actuation success rate of 95% and the subjective score of 7.5 out of 10 given by the participants to assess whether the attention-based control for the wrist exoskeleton feels natural. Although the general threshold performed slightly better in the system evaluation experiment regarding the success rates, the time used before the robot actuation and the subjective scores showed no significant difference on the performance using a general threshold and using customized threshold.
Active enrollment in rehabilitation training yields better treatment outcomes. This paper introduces an exoskeleton-assisted hand rehabilitation system. It is the first attempt to combine fingertip cutaneous haptic stimulation with exoskeleton-assisted hand rehabilitation for training participation enhancement. For the first time, soft material 3D printing techniques are adopted to make soft pneumatic fingertip haptic feedback actuators to achieve cheaper and faster iterations of prototype designs with consistent quality. The fingertip haptic stimulation is synchronized with the motion of our hand exoskeleton. The contact force of the fingertips resulted from a virtual interaction with a glass of water was based on data collected from normal hand motions to grasp a glass of water. System characterization experiments were conducted and exoskeleton-assisted hand motion with and without the fingertip cutaneous haptic stimulation were compared in an experiment involving healthy human subjects. Users’ attention levels were monitored in the motion control process using a Brainlink EEG-recording device and software. The results of characterization experiments show that our created haptic actuators are lightweight (6.8 ± 0.23 g each with a PLA fixture and Velcro) and their performance is consistent and stable with small hysteresis. The user study experimental results show that participants had significantly higher attention levels with additional haptic stimulations compared to when only the exoskeleton was deployed; heavier stimulated grasping weight (a 300 g glass) was associated with significantly higher attention levels of the participants compared to when lighter stimulated grasping weight (a 150 g glass) was applied. We conclude that haptic stimulations increase the involvement level of human subjects during exoskeleton-assisted hand exercises. Potentially, the proposed exoskeleton-assisted hand rehabilitation with fingertip stimulation may better attract user’s attention during treatment.
Early detection and intervention of cerebral palsy can promote neural remodeling in the process of brain development, thus reducing the negative effects of cerebral palsy. In this paper, we proposed a novel method for early prediction of infant cerebral palsy based on General Movements Assessment (GMA) theory with RGB-D videos. Firstly, we explored the human pose recognition in supine position based on RGB-D videos. Then we further apply it to auto-GMA. Specifically, we employ current pose estimation method on RGB images to achieve the infant full body 2D key points. By combining the depth information, the 3D movement of infant in supine position can be obtained. Then the infant's movement complexity index is achieved by extracting the infant's whole-body movement characteristic. In order to verify the effectiveness of the method, we did some experiments on a public dataset consisting 12 real recorded infants' movement RGB-D videos, with 4 of the samples were diagnosed as abnormal infants by a GMA expert. We use expert GMA ratings of these recorded movements as the gold standard. Our method achieved state-of-the-art with sensitivity of 100%, specificity of 87.5%, and accuracy of 91.7%. The results show that the method has great potential in assisting doctors in diagnose infant cerebral palsy.
Introduction: Stroke is always associated with a difficult functional recovery process. A brain-computer interface (BCI) is a technology which provides a direct connection between the human brain and external devices. The primary aim of this study was to determine whether training with a BCI-controlled robot can improve functions in patients with subacute stroke. Methods: Subacute stroke patients aged 32--68 years with a course of 2 weeks to 3 months were randomly assigned to the BCI group or to the sham group for a 4-week course. The primary outcome measures were Loewenstein Occupational Therapy Cognitive Assessment (LOCTA) and Fugl-Meyer Assessment for Lower Chen-Guang Zhao and Fen Ju contributed equally to this article as the co-first authors.
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