Figure 1: From left to right: our projector-based display showing an HDR image; our LED-based HDR display showing a discrete and a smooth intensity ramp (the top half of the discrete ramp and the bottom half of the smooth ramp have each been covered by a 1% transparent filter to illustrate high luminance content on the left side of the image, which cannot be captured by the camera); a color-coded original HDR image; HDR photograph taken off the screen of our projector-based system; HDR photograph taken off a conventional monitor displaying the tone-mapped image.
AbstractThe dynamic range of many real-world environments exceeds the capabilities of current display technology by several orders of magnitude. In this paper we discuss the design of two different display systems that are capable of displaying images with a dynamic range much more similar to that encountered in the real world. The first display system is based on a combination of an LCD panel and a DLP projector, and can be built from off-the-shelf components. While this design is feasible in a lab setting, the second display system, which relies on a custom-built LED panel instead of the projector, is more suitable for usual office workspaces and commercial applications. We describe the design of both systems as well as the software issues that arise. We also discuss the advantages and disadvantages of the two designs and potential applications for both systems.
We have developed an emissive high dynamic range (HDR) display that is capable of displaying a luminance range of 10,000cd/m2 to 0.1cd/m2 while maintaining all features found in conventional LCD displays such as resolution, refresh rate and image quality. We achieve that dynamic range by combining two display systems — a high resolution transmissive LCD and a low resolution, monochrome display composed of high brightness light emitting diodes (LED). This paper provides a description of the technology as well as findings from a supporting psychological study that establishes that correction for the low resolution display through compensation in the high resolution display yields an image which does not differ perceptibly from that of a purely high resolution HDR display.
Tone mapping operators are designed to reproduce visibility and the overall impression of brightness, contrast and color of the real world onto limited dynamic range displays and printers. Although many tone mapping operators have been published in recent years, no thorough psychophysical experiments have yet been undertaken to compare such operators against the real scenes they are purporting to depict. In this paper, we present the results of a series of psychophysical experiments to validate six frequently used tone mapping operators against linearly mapped High Dynamic Range (HDR) scenes displayed on a novel HDR device. Individual operators address the tone mapping issue using a variety of approaches and the goals of these techniques are often quite different from one another. Therefore, the purpose of this investigation was not simply to determine which is the "best" algorithm, but more generally to propose an experimental methodology to validate such operators and to determine the participants' impressions of the images produced compared to what is visible on a high contrast ratio display.
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