Weakly-supervised temporal action localization is a very challenging problem because frame-wise labels are not given in the training stage while the only hint is video-level labels: whether each video contains action frames of interest. Previous methods aggregate frame-level class scores to produce video-level prediction and learn from video-level action labels. This formulation does not fully model the problem in that background frames are forced to be misclassified as action classes to predict video-level labels accurately. In this paper, we design Background Suppression Network (BaS-Net) which introduces an auxiliary class for background and has a two-branch weight-sharing architecture with an asymmetrical training strategy. This enables BaS-Net to suppress activations from background frames to improve localization performance. Extensive experiments demonstrate the effectiveness of BaS-Net and its superiority over the state-of-the-art methods on the most popular benchmarks – THUMOS'14 and ActivityNet. Our code and the trained model are available at https://github.com/Pilhyeon/BaSNet-pytorch.
Deep Neural Networks (DNNs)-based semantic segmentation models trained on a source domain often struggle to generalize to unseen target domains, i.e., a domain gap problem. Texture often contributes to the domain gap, making DNNs vulnerable to domain shift because they are prone to be texture-biased. Existing Domain Generalized Semantic Segmentation (DGSS) methods have alleviated the domain gap problem by guiding models to prioritize shape over texture. On the other hand, shape and texture are two prominent and complementary cues in semantic segmentation. This paper argues that leveraging texture is crucial for improving performance in DGSS. Specifically, we propose a novel framework, coined Texture Learning Domain Randomization (TLDR). TLDR includes two novel losses to effectively enhance texture learning in DGSS: (1) a texture regularization loss to prevent overfitting to source domain textures by using texture features from an ImageNet pretrained model and (2) a texture generalization loss that utilizes random style images to learn diverse texture representations in a self-supervised manner. Extensive experimental results demonstrate the superiority of the proposed TLDR; e.g., TLDR achieves 46.5 mIoU on GTA→Cityscapes using ResNet-50, which improves the prior state-of-the-art method by 1.9 mIoU.
In this paper, we present a comprehensive survey on applications of Support Vector Machines (SVMs) for pattern recognition. Since SVMs show good generalization performance on many real-life data and the approach is properly motivated theoretically, it has been applied to wide range of applications. This paper describes a brief introduction of SVMs and summarizes its numerous applications.
In this paper, we present a survey on pattern recognition applications of Support Vector Machines (SVMs). Since SVMs show good generalization performance on many real-life data and the approach is properly motivated theoretically, it has been applied to wide range of applications. This paper describes a brief introduction of SVMs and summarizes its various pattern recognition applications.
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