Many teachers fail to create a creative learning activity based on the children’s characteristics. In fact, many of today’s elementary schools are equipped with modern technology facilities that can encourage the children’s motivation in vocabulary learning. Unfortunately, the facilities are still used monotonously in learning activity. This invariable learning activity may cause boredom for young learners. One of the ways to solve the problem is by developing a suitable teaching aid to increase vocabulary learning quality for young learners; it is the electronic Snakes and Ladders game. Therefore, this study aims to develop the conventional format of Snakes and Ladders game into electronic format for the teaching of English vocabulary to the second graders and to investigate the students’ responses toward the game developed. The results in revision I and revision II shows that there are some revisions made dealing with the features and content during the development of the game. While the content is revised by adding more questions amount and variation. Overall the material used and the features exposed in electronic Snakes and Ladders game are appropriate with the second graders characteristics and learning objective. Furthermore, the students show positive response toward the electronic Snakes and Ladders game.
The purpose of this mini-research is 1) to find out the implementation of cangkrukan adaptation as a technique in group guidance at Pesantren, 2) to find out students' expectations on the implementation of group guidance with cangkrukan techniques. The study uses a qualitative design with a symbolic interactional approach. As for the results obtained in this study 1) the implementation of cangkrukan adaptation as a technique in group guidance in Pesantren begins first to build a good relationship in order to get confirmation of acceptance from members, Second, this cangkrukan can be applied to small and medium groups (2-10 students) with customized materials, the three main keys in the success of its implementation is the natural acceptance of the presence of counselors in the cangkrukan group. 2) Student expectations when the habit of cangkrukan is adapted as a technique in group guidance that students feel impressed by a positive response, bring happiness to their members, and eliminate anxiety and worry in students as the feeling arises when students receive similar services in the tutoring and counseling room.
Poverty is a social problem that is always faced by the Indonesian people. This problem is always associated with the economy through the income earned. Poverty is a serious problem because it will affect everyday life, so it is important to overcome the problem of poverty. The purpose of this research is to find out the process of the Indonesian state in alleviating poverty. The research method used is qualitative with a descriptive approach. The results of this study are to determine the development of poverty from the New Order to the era of President Joko Widodo. This process is carried out through policies that are in accordance with the 1945 Constitution and Pancasila. In implementing policies, always consider the impact in the future. Public policy is also one way for the Government to find out the development of the poverty rate in Indonesia. With this policy, it is hoped that the poverty rate will decrease. This economic problem is also closely related to the educational background of the community. Low education, for example, is one component of poverty. This is also the focus of the government to provide good programs for the progress of Indonesia
<p>Source code readability is a property that influences how easily a given piece of code can be read and understood. Since source code readability can affect software quality, especially maintainability, then programmers must have good sense of writing readable code. For computer science and software engineering student, they have to start learning how to write readable code in order to compete later in the industrial. Unfortunately, computer science and software engineering curriculum promotes understanding the programming paradigms of particular language, compared to write readable code. Based on its importance, we analyzed source code of software written by Education of Informatics and Computer Engineering of Sebelas Maret University students to describe its readability. We determine readability category from source code based on two programming features, variable and function writing. Each programming features involved has its own criteria so that it can be classified in the readable or less readable category. Finally, we discuss the implications of this study on learning process of Education of Informatics and Computer Engineering study program, Sebelas Maret University. For example, our data suggest to use code reviews to teach student about source code readability.</p>
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