This essay is a visual interpretation of the media ecologies of visual art education in Sweden and Estonia. As the title of the article suggests, an ecology of visual art education means infrastructures for accessing, producing, showing and sharing images. The study is empirically informed by social network analysis conducted in online communities and by interviews with teachers who are active in those communities. Graphs of activity and connectedness in online communities are included in a media ecology model, based on the teacher interviews. The model visually relates online collaboration with material technologies, such as classroom computers or cameras, and different forms of governance, such as curricula. The essay attempts to contribute to the existing literature regarding the relation between technologies and educational practice by combining digital methods with media ecology and infrastructure theory, and methodologically by using visual methods for interpretation.
Ingrid Forsler is a PhD candidate in Media and Communication Studies at Södertörn University in Stockholm, Sweden. She has a background in art and media education and her PhD project examines the relationship between technology and visual art education. AbstractThis case describes the development and implementation of the Future workshops method, as part of a mixed methodology in a PhD project about media technologies and future imaginaries in school art education. The workshop method described here is an attempt to visualize media infrastructures in teaching and the imaginaries surrounding them, thereby making them possible for the research participants to discuss and critique. The practical lessons learned from this case are that designing a functioning research workshop resembles the pedagogic planning done in teaching. Ritual aspects and emotional labor are highlighted as necessary in the process, as well as staying sensitive to the context where the workshops are performed, and to my role as a researcher in this context. Discussing some of the shortcomings of creative methods, the study concludes that workshop methods benefit from being combined with other methods to include, for example, historical perspectives in the analysis. The messiness and non-linearity of the research process is described in the text as a simultaneous development of research questions, theoretical concepts, experiences, and methods. Learning OutcomesBy the end of this case, students should be able to • Identify key challenges of researching media infrastructures • Identify key challenges of researching social imaginaries • Discuss the possibilities and limits of visual and participatory methodologies in social science or humanities research • Develop and apply a creative workshop design to a chosen field of study Case Study Project Overview and ContextThis case study presents creative workshops as a research method, developed to capture the social imaginaries, or shared norms and ideas about the aim of education, surrounding the use of media technologies in the art classroom, for school administration and for professional development. These technologies, when put to use, are part of structuring everyday practice as well as the way we think about teaching and learning, and are conceptualized in the study as media infrastructures of art education. The workshop approach is informed by participatory and creative approaches from human geography, social development, and critical infrastructure studies. The more specific future workshops methodology used here was developed by Robert Jungk and Norbert Müllert (1987) to create citizen participation in decision-making processes.The workshops were carried out with art teacher students in Sweden and Estonia, as part of my ongoing PhD. The aim of the project is to understand how social imaginaries about media infrastructures is played out in school art education, or more concretely, how the school subject has changed in relation to new media technologies, and how this is negotiated in the art te...
Figure and ground are analytical concepts used to discuss how some elements of a lived situation dominate perception, while others remain in the background. This applies not least to media and research from the medium theoretical tradition as well as later scholarship on media infrastructures, which have been keen to explore the taken for granted or invisible aspects of the media landscape. In media education, however, there is still a tendency to focus on the figure of digital media by treating media technologies as tools or to focus on the critical evaluation of media content. This article draws on McLuhan’s co-authored textbook City as Classroom to suggest a pedagogical turn towards the ground of the internet. Based on concrete examples from middle school digital citizenship education, the article shows how a focus on the ground of digitalization actualizes topics such as environmental concerns, global inequalities and data privacy. These topics are conceptualized and discussed through the environmental/spatial metaphors clouds, exhaust and architecture.
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