La narrativa hipermedia aleja el museo del templo de las musas y contribuye a acercarlo a todas las personas. Gracias a esta narrativa, el museo in situ se hace virtual y ubicuo, y, por medio de los dispositivos móviles, nos acompaña siempre. Pero el museo no utiliza adecuadamente la distintas estructuras que cobijan la narrativa hipermedia, ya que privilegia, casi exclusivamente, la informativa. Por otra parte, no potencia la interactividad con interacción orientada a la participación y la cooperación de todas las personas. Esta investigación plantea el presente de la narrativa hipermedia en el museo y apunta algunas claves para su necesaria evolución. Hypermedia narratives in museums. The present of the futureAbstractHypermedia narratives take museums away from the Temple of the Muses and bring them closer to people. Thanks to these narratives, in situ museums can become virtual and ubiquitous and, by means of mobile devices, they are always available. However, museums tend not to use hypermedia narrative structures appropriately, because they almost exclusively favor information structures. Furthermore, museums do not encourage interactivity with interaction oriented to participation and cooperation. Our research questions the current role of hypermedia narratives in museums and points to the need for change.Keywords: Hypermedia museography, hypermedia narrative, interaction, interactivity, mobile hipermedia, transmedia narrativepp. 101-121
La investigación analiza desde la neurobiología y comunicación las imágenes rupestres y la realidad aumentada. En ambas se combinan realidad y virtualidad, imágenes en 360º, inmersión, interacciones físicas y sociales, y ruptura del marco de representación renacentista. La realidad aumentada añade interactividad acercándose al comportamiento cognitivo del cerebro y su eficacia comunicativa es superior a la de otros sistemas de imágenes. Demostrarlo, es el principal objetivo de esta investigación. La metodología, básicamente exploratoria, se basa en las aportaciones de la neurociencia y la psicobiología evolutiva, en los estudios culturales y en las posibilidades comunicativas que proporcionan las TIC en movilidad. Los resultados apuntan a que la mayor eficacia comunicativa está ligada a la socialización, a la inmersión multisensorial 360º y a las imágenes interactivas. Parece fructífero la potenciación de sistemas de realidad aumentada en movilidad que imbriquen interactividad con interacción e imágenes en movimiento en contextos inmersivos de 360º.
The new technologies use at the school is a subject that interests diverse society segments, to include the separation that are between digital born and no digital born. The text approaches under the perspective of the education which the concepts that the new technologies had presented for the society contemporary and that they can be applied in the education to help to reduce at the difference between digital born and no digital born. The concepts are argued and alternative pedagogical they are presented for the application of the same ones in the context of the classroom. The involved schools are Brazilian, the pedagogical line is from Paulo Freire and the used technological resource as experiment is the digital video.
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