Abstract-This paper presents a new game-theoretic approach toward the validation of discrete-event air combat (AC) simulation models and simulation-based optimization. In this approach, statistical techniques are applied for estimating games based on data produced by a simulation model. The estimation procedure is presented in cases involving games with both discrete and continuous decision variables. The validity of the simulation model is assessed by comparing the properties of the estimated games to actual practices in AC. These games are also applied for simulation-based optimization in a two-sided setting in which the action of the opponent is taken into account. In optimization, the estimated games enable the study of effectiveness of AC tactics as well as aircraft, weapons, and avionics configurations. The game-theoretic approach enhances existing methods for the validation of discrete-event simulation models and techniques for simulation-based optimization by incorporating the inherent game setting of AC into the analysis. It also provides a novel gametheoretic perspective to simulation metamodeling which is used to facilitate simulation analysis. The utilization of the game-theoretic approach is illustrated by analyzing simulation data obtained with an existing AC simulation model.
The paper presents a new game theoretic approach towards the validation of discrete event air combat simulation models. In the approach, statistical techniques are applied for estimating game models based on simulation data. The estimation procedure is presented in cases involving games with both discrete and continuous decision variables. The validity of the simulation model is assessed by comparing the properties of the estimated games to actual practices in air combat. The approach enhances existing methods for the validation of discrete event simulation models by incorporating the inherent game setting of air combat into the analysis. The estimated games also provide a novel game theoretic perspective to simulation metamodeling which is used to facilitate simulation analysis. The utilization of the game theoretic approach is illustrated by analyzing simulation data produced with an existing air combat simulation model.
This paper introduces a new solution concept for games with incomplete preferences. The concept is based on rationalizability and it is more general than the existing ones based on Nash equilibrium. In rationalizable strategies, we assume that the players choose nondominated strategies given their beliefs of what strategies the other players may choose. Our solution concept can also be used, e.g., in ordinal games where the standard notion of rationalizability cannot be applied. We show that the sets of rationalizable strategies are the maximal mutually nondominated sets. We also show that no new rationalizable strategies appear when the preferences are refined, i.e., when the information gets more precise. Moreover, noncooperative multicriteria games are suitable applications of incomplete preferences. We apply our framework to such games, where the outcomes are evaluated according to several criteria and the payoffs are vector valued. We use the sets of feasible weights to represent the relative importance of the criteria. We demonstrate the applicability of the new solution concept with an ordinal game and a bicriteria Cournot game.
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