The purpose of this research was to describe the application of Dick and learning design in the course of ICT Design and Multimedia as well as instructional impact and it's accompanied as learning outcomes for students. The design used in this study is Classroom Action Research (CAR) with steps of planning, implementation, observation, and reflection which is consisting of 3 (three) cycles. The subjects of this research were sit in the second semester (even) students, consist of 32 students. Data collection techniques are written tests to measure "instructional effects" or mastery of Multimedia Design and ICT lecture materials. Whereas to see the "impact accompaniment" technique used is observation. The results of the research can be summarized as follows. First, application of learning design dick and carey can actualize the impact of instructional and accompanying student learning outcomes through steps; a) needs analysis to determine goals, b) conduct learning analysis, c) analyze students and their environment, d) formulate specific objectives, e) write down performance goals (learning objectives), f) develop learning strategies, g) develop learning materials, g) designing & developing formative evaluation, and h) revising the learning. The application of the Dick and Carey learning design is very effective to actualize instructional impacts as a result of learning Multimedia and ICT Design courses for second (2) semester students of Education Technology University Bengkulu. This is probably because the learning design has a systematic process in teaching and learning processes.
This research was conducted to see the implementation of distance learning during the New Habitual Adaptation (NHA) period of the COVID 19 pandemic. The indicators that will be seen are planning, implementation, problems, and solutions of distance learning. The method used in this research is a qualitative analysis method. The results of this study are(1) Learning planning for NHA mass education units in Kepahiang Regency has prepared related regulations, and an education unit ordinance has been issued related to its implementation. The infrastructure to prevent COVID 19 in the Kepahiang District education unit is also excellent. Therefore, the lesson plan that has been prepared has also been adjusted to the NHA period. (2) The implementation of AKB learning in Kepahiang Regency was actively followed by more than 80% of students, the most widely used learning method was offline distance, and the most widely used media was WhatsApp. (3) Obstacles faced in the learning process of the NHA period in the Kepahiang Regency are the facilities, networks, competencies, and complexity of the student's brain. (4) Solution options offered and carried out are offline distance learning. This research is essential because there are instruments whose indicators are determined according to the objectives achieved.
The Indonesian 2013 curriculum does not specifically provide ethnoscience material in student handbooks. Therefore, the purpose of this study is to develop ethnoscience learning modules that are feasible and practical for use. The research method uses the Borg & Gall development model which consists of 8 stages, namely a preliminary study stage, a research planning stage, a design development stage, an initial trial phase, an initial product revision, a limited field test, a revised stage of the results of a limited field test, and a product stage end. This research is limited to the limited field trial stage namely the feasibility and practicality of the module. Data from the analysis of the questionnaire by calculating the percentage of achievement in each component of the percentage of achievement criteria of eligibility and practicality of science learning modules based on ethics that was developed. Ethnographic-based science learning modules developed were declared feasible to be used with a percentage of 92.00% (linguists), 76.25% (material experts), 86.25% (design/media experts) with the very feasible, feasible, and very feasible and the percentage of eligibility of 3 colleagues is 89.46%. From the results of these data, it can be concluded that the module has been feasible and practical to be used as teaching material in supporting the teaching and learning process on the material interaction of living things with their environment in junior high school 7th grade.
This study aims to describe the application of demonstration method to increase student attention and learning achievement. This research uses the Classroom Action Research (CAR) method which is carried out in three cycles with four stages consisting of planning, implementation, observation, and reflection. This research also uses quasi experiment. The subject of the study was the second semester of II grade students in the 2020/2021 school year at SD Negeri 2Pagar Aam, totaling 25 students. Whereas the quasi-experiments were IIA and IIB grade students in SD Negeri 7 Pagar Alam, each of which numbered 25 students. Data collection instruments in this study used observation sheets and tests. Analysis of research data using statistical averages (mean), percentages and t-test. The results showed that the application of the demonstration method in learning activities could increase the attention and learning achievement of grade II students of SD Negeri 2 Pagar Alam
This study aims to improve student learning achievement in Thematic learning class III A SDN 38 Bengkulu City by applying the Cooperative learning model type Make a Match. The subjects of the study were students of class III A SDN 38 Bengkulu City. The research instruments were observation sheets and test sheets. The observation data analysis technique used the formula of average score, highest score, lowest score, difference in score, and range of values for each criterion. Test data were analyzed using the formula of the average value and the percentage of classical learning completeness. Thus the application of the Make a Match type Cooperative learning model can improve student learning achievement in Thematic learning class III A SDN 38 Bengkulu City
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