Social networks play important roles in the Semantic Web: knowledge management, information retrieval, ubiquitous computing, and so on. We propose a social network extraction system called POLY-PHONET, which employs several advanced techniques to extract relations of persons, detect groups of persons, and obtain keywords for a person. Search engines, especially Google, are used to measure co-occurrence of information and obtain Web documents.Several studies have used search engines to extract social networks from the Web, but our research advances the following points: First, we reduce the related methods into simple pseudocodes using Google so that we can build up integrated systems. Second, we develop several new algorithms for social networking mining such as those to classify relations into categories, to make extraction scalable, and to obtain and utilize person-to-word relations. Third, every module is implemented in POLYPHONET, which has been used at four academic conferences, each with more than 500 participants. We overview that system. Finally, a novel architecture called Super Social Network Mining is proposed; it utilizes simple modules using Google and is characterized by scalability and Relate-Identify processes: Identification of each entity and extraction of relations are repeated to obtain a more precise social network.
In this paper, we propose a method to extract features from three-dimensional acceleration signals. The proposed method is based on the (auto-)correlation matrix of Fourier transform features, naturally containing the correlations between the frequencies as well as the ordinary power spectrum for each frequency. The proposed features are inherently invariant to both rotational variations and temporal shift (delay), whereas the other methods employ ad hoc preprocessing to increase robustness to those variations. Thereby, we can favorably apply the proposed method to analyze 3-D acceleration signals regardless of the orientations of the accelerometer. In the experiment on gait identification using an accelerometer embedded in a cellular phone, the proposed method outperformed the other methods.
Abstract~V~IKE is an automatic commentary system that generates a commentary of a simulated soccer game in English, French, or Japanese.One of the major technical challenges involved in live sports commentary is the reactive selection of content to describe complex, rapidly unfolding situation. To address this challenge, MIKE employs importance scores that intuitively capture the amount of information communicated to the audience. We describe how a principle of maximizing the total gain of importance scores during a game can be used to incorporate content selection into the surface generation module, thus accounting for issues such as interruption and abbreviation.Sample commentaries produced by MIKE are presented and used to evaluate different methods for content selection and generation in terms of efficiency of communication.
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