Chromatics provides a theoretical basis for the production of visual effects that is crucial to design education. As one of the pillars supporting chromatics, knowledge about color mixing is thus necessary for students who plan to design products. However, students tend to be bored by traditional learning methods in this regard. To remedy this deficiency, this study designed a mobile color mixing game to assist students in learning color mixing. On a more specific basis, this game not only enables students to learn color mixing anytime and anywhere but also provides them with an effective mechanism for exploring the potentials of this technology. Using the technology acceptance model, this study developed a questionnaire concerning the subjects' perceptions of the mobile game, according to which the effectiveness of the game was evaluated. The research findings of this study showed that most of the subjects found the game not only easy to use but also of significant help for them to learn color mixing.
The use of simulation technologies in learning has received considerable attention in recent years, but few studies to date have focused on vehicle driving simulation systems. In this study, a vehicle driving simulation system was developed to support novice drivers in practicing their skills. Specifically, the vehicle driving simulation system was designed according to various driving environmental factors that may be encountered while traveling, including roads, time, weather, ambient scenery, traffic flow, and vehicle of the driver. Moreover, to improve the reality of the vehicle driving simulation system, software and hardware are redesigned and updated during the research, particularly for increasing the reality of the simulation environment and future extensions of the driving simulation system. Accordingly, drivers can construct their own necessary driving situations so as to improve their skills. Experimentation in the visual simulation environment may reduce external factors of drivers, and may be repeated, so that it is a better approach to conduct research through the visual simulation technology.
A new type of three-dimensional parallel robot with a human interface as well as parallel motion control of a platform manipulator actuated by three a.c. servomotors is presented in this paper. The performance of this parallel robot is analysed using its forward and inverse kinematics. The analysis is performed using known quantified and graphical performance synthesis tools. Computer simulations of the parallel robot system have shown good correlation between physical interpretations and the results of using the theoretical analysis tools.
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