Studies on the adaptation from face-to-face to online teaching during lockdown show the before and after in education that faces the double challenge of promoting digital skills and public access to connectivity and electronic devices in the post-COVID-19 era. Therefore, this article contributes to these new emerging lines of educational research by presenting an educational innovation project called “Teachers Versus COVID-19”. This project aimed to verify whether the figure of teacher-prosumer, that is, consumers of media culture and creators of their own educational resources, favors the initial training of teachers during the pandemic. To this end, the following objectives were proposed: firstly, test whether the figure of the teacher-prosumer contributes to improving the adaptation of face-to-face teaching to the virtual modality of the Didactics of Social Sciences in the Degree in Primary Education during lockdown; secondly, analyze the production of content on social networks by the students in the Degree in Primary Education, according to the objectives of sustainable development. To validate our teacher-prosumer proposal, we chose the design-based research (DBR) qualitative methodology. For this, 240 students from the course in Didactics of Social Sciences of the Degree in Primary Education at the University of Malaga created 37 educational videos that teach the social sciences curriculum to children between 6 and 12 years of age from the perspective of relevant social problems and the Sustainable Development Goals. These videos were disseminated through the project’s YouTube channel. The results of this study corroborate the effectiveness of turning students into teachers-prosumers, generating the development of critical, creative, digital, and socio-emotional skills so that they feel committed to playing an active role in social changes for a sustainable world.
Resumen. El presente artículo pretende dar a conocer los resultados obtenidos de proyecto de innovación docente para la formación del profesorado que integra educación y patrimonio cultural. Aprovechando que este otoño de 2016, el Museo Nacional del Prado acogerá la primera muestra de una mujer artista, la pintora flamenca Clara Peeters, planificamos unas jornadas donde el alumnado del
Este artículo analiza la evolución de la investigación sobre pensamiento histórico a partir de las tesis doctorales nacionales e internacionales de los últimos veinticinco años. Para ello, se ha seguido un proceso sistemático de búsqueda en las principales bases de datos a nivel mundial, que ha reportado un total de 163 tesis doctorales. Estos trabajos se han analizado desde un enfoque metodológico cuantitativo descriptivo, con el programa de análisis estadístico SPSS y la herramienta Voyant Tools. Los resultados nos ofrecen información acerca del número de investigaciones realizadas, su evolución en el tiempo, los países, idiomas y universidades de mayor producción, y las principales temáticas trabajadas. Concluimos que, pese al aumento de las tesis doctorales sobre pensamiento histórico en los últimos años, continúan existiendo vacíos en la investigación apenas abordados.
In this article the evolution of research on Historical Thinking is analyzed based on national and international dissertations defended in the last twenty-five years. For this, we have followed a systematic search process in the main databases worldwide, which has reported a total of 163 dissertations. These works have been analyzed from a descriptive quantitative methodological approach, with the SPSS statistical analysis program and the Voyant Tools tool. The results offer us information about the number of researches carried out, their evolution over time, the countries, languages and universities with the highest production, and the main topics studied. We conclude that, despite the increase in doctoral thesis on Historical Thinking in recent years, there are still research gaps that have hardly been studied.
In the following article we aim to depict the complex threefold relationship between the phenomenon of the second digital divide that plagues women inside entertainment spaces, the theoretical framework of post-sexism and the construction of Geek identity as a besieged, discriminated space. Our purpose is to highlight how the construction of Geek identity was based on both the exclusion of women from geek spaces and the creation of a melodramatical narrative surrounding such spaces. We do so through the analysis of gender representation within the popular Warhammer 40.000 game. Results show a perfect example of a women-excluding setting, packed with gender representation problems that is trying, as of late, to distance itself from such baggage, taking steps to redefine what it means to be a Warhammer 40.000 fan.
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