The quality of education will affect the quality of the nation and state. Indonesia is a country whose quality of education still low, to improve education in Indonesia needed an educational system that is responsive to changes and demands of the times. E-learning for SMK Negeri 1 Bandung is intended to facilitate students and teachers in sharing material and digital information that can be accessed anytime and anywhere. This web-based application is designed using Object Oriented Programming (OOP) with Unified Modeling Language (UML) tools. And using prototype system development method that aims to in the process of design and the end result of the application made can be used in accordance with the needs of SMK Negeri 1 Bandung. With the construction of this e-learning students and teachers can share information whenever and wherever.
Index Term―E-learning, Object Oriented Programming, and Prototype.
The purpose of this research is to identify how to implement the gamification concept for health service in the 5.0 Society Era. This research is done in qualitative method with descriptive study approach. The results from this research are the increase in public awareness to maintaining their health with the application of gamification element on the health service website. Gamification in health service website interface means presenting game elements in user mechanisms to increase public participation in the needs of everyday health information. This research is to know how to implement the gamification concept in the public health service website in the 5.0 Society Era. The benefit of this research is to increase health public awareness from the gamification web interface and provide health information.
The study program of information systems is one of the largest studies programs at Indonesian Computer University (UNIKOM). In the process of scheduling lectures in the study program of information systems, it has already information systems of used desktop-based lecture scheduling. Lecture schedules that have been created are then informed through various media such as trust online, social media, email and bulletin board. With so many media which are used in the delivery of lecturers schedule it is expected that lecturers, students and laboratory staff can obtain schedule information properly. However, this also frequently causes problems in learning activities like misplaced of room, time, class, and so on. This usually occurs because the schedule in one of the communication media about lecture schedule is not updated when there is a change of schedule, so there are differences in the schedule information among lectures, students and laboratory staff. To overcome these problems, it needs a service center of lecture schedules information to facilitate lecturers, students and laboratory staff in obtaining the latest lecture schedules information. Related to this, in this study we propose a design of email auto-reply application that will be the service center of lecturer schedules information. In this study, the research method is the method of object-oriented approach and the method of prototype system development. In building email autoreply application, we are using the Java programming language with MySQL database. With the applications, it is expected that lecturers, students and laboratory staff can obtain the latest lecture schedule easily and from the same source, so different lecture schedules among lectures, students and laboratory staff do not happen again.
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