This paper proposes an exploration study on the immersive aspects in pervasive games, based on the results of interviews with a group of Brazilian players. We consider elements out of the gameplay as interactors of subjective disorders, such as cognitive skills and spatial and temporal settings, as an inherent part of the immersion experience. Thus, we present the concept of immersion as ectodiegetic immersion that surpasses intradiegetics or endonarratives brands, seeking to cover fiction and ordinary as part of the same game experience.
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