In traditional assembly lines, it is reasonable to assume that task execution times are the same for each worker. However, in sheltered work centres for disabled this assumption is not valid: some workers may execute some tasks considerably slower or even be incapable of executing them. Worker heterogeneity leads to a problem called the assembly line worker assignment and balancing problem (ALWABP). For a fixed number of workers the problem is to maximize the production rate of an assembly line by assigning workers to stations and tasks to workers, while satisfying precedence constraints between the tasks. This paper introduces new heuristic and exact methods to solve this problem. We present a new MIP model, propose a novel heuristic algorithm based on beam search, as well as a task-oriented branch-and-bound procedure which uses new reduction rules and lower bounds for solving the problem. Extensive computational tests on a large set of instances show that these methods are effective and improve over existing ones.
We propose simple heuristics for the assembly line worker assignment and balancing problem. This problem typically occurs in assembly lines in sheltered work centers for the disabled. Different from the well-known simple assembly line balancing problem, the task execution times vary according to the assigned worker. We develop a constructive heuristic framework based on task and worker priority rules defining the order in which the tasks and workers should be assigned to the workstations. We present a number of such rules and compare their performance across three possible uses: as a stand-alone method, as an initial solution generator for metaheuristics, and as a decoder for a hybrid genetic algorithm. Our results show that the heuristics are fast, they obtain good results as a stand-alone method and are efficient when used as a initial solution generator or as a solution decoder within more elaborate approaches.
Population growth and the massive production of automotive vehicles have lead to the increase of traffic congestion problems. Traffic congestion today is not limited to large metropolitan areas, but is observed even in medium-sized cities and highways. Traffic engineering can contribute to lessen these problems. One possibility, explored in this paper, is to assign tolls to streets and roads, with the objective of inducing drivers to take alternative routes, and thus better distribute traffic across the road network. This assignment problem is often referred to as the tollbooth problem and it is NP-hard. In this paper, we propose mathematical formulations for two versions of the tollbooth problem that use piecewise-
123Ann Oper Res linear functions to approximate congestion cost. We also apply a biased random-key genetic algorithm on a set of real-world instances, analyzing solutions when computing shortest paths according to two different weight functions. Experimental results show that the proposed piecewise-linear functions approximate the original convex function quite well and that the biased random-key genetic algorithm produces high-quality solutions.
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