This article presents an experiment conducted with an Augmented Reality musical system for music therapy. In this system, colored cards with graphic symbols replace the music keyboard. Unlike the keyboard, composed of unchangeable and fixed keys, in this system the therapist can print cards of different sizes and place them in various ways, according to the desired motor exercise. Each card represents a different musical note in the timbre of a given musical instrument. A colored virtual cube is attached to each card. A music therapist initially evaluated the system and later an experiment was conducted with a child with cerebral palsy. Results showed the potential of this software in the rehabilitation process.
Electronic games have been used to stimulate objects modeling software are used. User interacts with 3D cognitive functions such as attention, concentration and objects moving and rotating markers. AR systems can memory. This paper presents GenVirtual, which is an provide a natural, fingertip/toe tip-based interaction (hands augmented reality musical game and is proposed to help people and feet). In this case, an image processing software is used with learning disabilities. The intention is to help the patient in to track gestures from the user [2]. the following skills: creativity, attention, memory (storage and retrieval), planning, concentration, ready-response, hearingIn the health area, VR and AR have some advantages over and visual perception, and motor coordination. The therapist traditional treatments because the elements that the patients has flexibility to place the musical and visual elements, allowing face and use are virtual, they can't hurt themselves and the him to create different scenarios to each patient. GenVirtual therapist controls the stimulus generation and can repeat it as uses Augmented Reality technology to allow people with many times as necessary. AR gives a better feeling of
This research suggested that the GenVirtual is a complementary tool to conventional clinical practice and has great potential to motor and cognitive rehabilitation of children and adults. Implications for Rehabilitation Gaining health professional' perceptions of the Augmented Reality musical game (GenVirtual) give valuable information as to the clinical utility of the software. GenVirtual was perceived as a tool that could be used as enhancing the motor and cognitive rehabilitation process. GenVirtual was viewed as a tool that could enhance clinical practice and communication among various agencies, but it was suggested that it should be used with caution to avoid confusion and replacement of important services.
Introdução ao GenVirtual: uma interface musical com realidade aumentada para apoiar o "fazer musical" de pessoas com deficiência motora e cognitiva Introducing GenVirtual: an augmented reality musical interface to support the "music-making" for people with motor and cognitive disability
This article presents an Augmented Reality App to support musical learning of children. The App works by verifying whether sequences of musical notes of the melody are correctly colored in a printed pentagram (target). Meanwhile, an animation in Augmented Reality with a 3D character dancing to the rhythm of the melody is initiated. The App has been previously tested with six children and the results point towards the great potential of this tool to improve the process of children's musical education.
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