Nutrition Education Through Puppet Game To Increase Consumption Of Vegetables And Fruits In Children Kindergarten.The consumption of vegetables and fruit is one indicator of nutritional balance. The statistical data show there are 60.44% of Indonesia that are less consuming vegetables and fruit. Fiber on vegetable and fruit are very useful for the body. Efforts to improve nutritional knowledge can preserve out through media which are suitable for children, that are attractive and easy to understand such as puppet and ladders game. This research aims to analyze the influence of the nutritional education through the game puppet to increase vegetable and fruit consumption for kindergarten children (TK). This is a pre-research experiment. One group pre-post test. Data analysis in this study uses the sample of this research is the Mina Muda kindergarten children from Kabupaten Kubu Raya that accounted 33 people in accordance with population. The technique of data collection from the questionnaire is based on the direct interviews, it aims to investigate the difference in vegetable consumption on kindergarten children before nutrition education is 5,64 while after nutrition is increase to 10,85. Whereas for fruit consumption for kindergarten children before education is 5,18 whereas after education is significantly increase to 15,00. The result revealed that there is an increment of vegetable and fruit consumption after nutrition education through puppet game (p =0,000) it concludes that nutritional education through puppet gameplay on an important role to increase the consumption of fruit and vegetables for kindergarten childrenAbstrak: Pendidikan Gizi Melalui Permainan Wayang Terhadap Peningkatan Konsumsi Sayur Dan Buah. Konsumsi sayur dan buah yang cukup merupakan salah satu indikator gizi seimbang. Masyarakat Indonesia (60,44%) kurang mengkonsumsi sayur dan buah. Kandungan serat pada sayur dan buah sangat berguna bagi tubuh. Upaya untuk meningkatkan pengetahuan gizi dapat dilakukakan dengan media yang tepat, menarik, dan mudah dipahami bagi anak diantaranya permainan wayang. Penelitian ini bertujuan mengetahui pengaruh pendidikan gizi melalui permainan wayang untuk meningkatkan konsumsi sayur dan buah pada anak taman kanak-kanak (TK). Penelitian ini merupakan pre-eksperimen. one group pre-post test. Analisis data pada penelitian ini menggunakan uji Paired Sample T-test. Subjek penelitian ini adalah anak taman kanak-kanak Mina Muda Kabupaten Kubu Raya berjumlah 33 sesuai dengan total populasi. Teknik pengumpulan pengisian kuesioner dipilih dengan wawancara langsung, untuk melihat perbedaan konsumsi sayur dan buah. Rata-rata konsumsi sayur pada anak taman kanak-kanan sebelum pendidikan gizi 4,64 sesudah pendidikan gizi 10,85. Konsumsi buah pada anak taman kanak-kanak sebelum pendidikan 5,18 sesudah pendidikan mengalami kenaikan menjadi 15,00. Menyatakan bahwa ada perbedaan konsumsi sayur sesudah pendidikan gizi melalui permainan wayang (p=0,000). Terdapat pengaruh signifikan konsumsi buah melalui permaianan wayang f (p=0,000). Pendidikan gizi melalui permaianan wayang mampu meningkatkan konsumsi sayur dan buah pada anak taman kanak-kanak.
Obesity is overweight caused by excessive body fat accumulation. Obesity in school children is a risk factor for metabolic disease and degenerative diseases. This study aims to determine the effect of nutritional education with the media of handbook on the change of knowledge and consumption of fast food in adolescents who are obese in junior high school Gembala Baik and junior high school of Christian Immanuel Pontianak. The type of research used was quasy-experiment with a pre-post test controlled group design. Technique the sample collection was conducted using purposive sampling by the number of 40 sample. Data were analyzed by paired sample t-test and independent sample. The results of this study indicate that there is a difference of knowledge (p = 0,000) and fast food consumption (p = 0,000) in the treatment group after nutrition education. In addition, there was difference of knowledge (p = 0,000) and fast food consumption (p = 0,000) in the control group after nutrition education. There was difference of knowledge (p = 0,002) in treatment group and there was not difference of fast food consumption (p = 0,231) in control group. Conclusion of this research is there was difference between knowledge, fast food consumption before and after education. There was difference of knowledge in the treatment group given a handbook and leaflet with a group given leaflets and there was not difference in fast food consumption in the control group given a handbook and leaflet with a group given leaflets.
Stunting merupakan indikasi buruknya status gizi dan digunakan sebagai indikator jangka panjang untuk gizi kurang pada anak. Tujuan: menganalisis riwayat posyandu dan ASI eksklusif dengan kejadian stunting anak usia 6-59 bulan di Wilayah Kelurahan Siantan Hulu Kota Pontianak. Metode: Observasional analitik dengan desain cross sectional. Penelitian ini dilakukan pada bulan Mei tahun 2019. Tempat penelitian di wilayah Kelurahan Siantan Hulu Kota Pontianak. Populasi penelitian ini adalah semua balita usai 6-59 bulan di wilayah Kelurahan Siantan Hulu Kota Pontianak. Jumlah sampel pada Penelitian ini berjumlah 94 orang dengan menggunakan teknik pengambilan sampel purposive sampling. Hasil: Sebagian besar balita berusia 37-60 bulan sebanyak 47,9 %, 51,1% berjenis kelamin laki-laki dan 81,9% pekerjaan orang tua swasta. Ada hubungan signifikan antara keaktifan ke Posyandu dengan kejadian stunting. Balita yang aktif ke posyandu setiap bulan memiliki peluang 0,3 kali tidak mengalami stunting dibandingkan dengan yang tidak aktif ke posyandu (OR=0,348 CI95% = 0,126 to 0,959). Ada hubungan signifikan antara ASI eksklusif dengan kejadian stunting, balita yang diberi ASI selama 6 bulan berpeluang 0,83 kali tidak mengalami stunting dibandingkan dengan yang diberi ASI secara eksklusif. Kesimpulan Terdapat hubungan yang bermakna antara keaktifan ibu ke Posyandu dan ASI Eksklusif dengan Kejadian Stunting Anak Usia 6-59 Bulan.
<p class="abstrak"><em>A good generation must be created through effort and real work. One generation is a group of schoolchildren who are the nation's investment. A complete generation must be supported by good nutrition. In order to fulfill good food ingredients, of course, it requires proper nutritional knowledge. This study aims to determine the effect of the nutrition lottery draw game media on increasing nutritional knowledge in elementary school children. The research design used a quasi-experimental design (Non-Randomized group pre-test post-test) with research subjects of as many as 48 children divided into 2 (two) treatment groups (each group consisting of 24 people). The subjects of the study employed the students in Elementary School 17 and 20 Siantan, Jungkat District, Mempawah Regency in March 2021. Data analysis with Wilcoxon test and Man-Whithney. Furthermore, the intervention was carried out for one month effectively and divided into 2 (two) groups, namely, one group was provided games treatment and one group had no treatment. There were differences in knowledge scores before and after the intervention in the control and treatment groups. There was no difference in the increase of knowledge scores in the treatment and control groups.</em></p><p class="abstrak"><em> </em></p><p class="abstrak"><strong><em>Keywords:</em></strong><em> <strong>Games, Nutritional Knowledge, Schoolchildren</strong></em></p>
Latar Belakang : Permasalahan yang dijumpai dilapangan adalah kurangnya pemahaman dan pengetahuan kader posyandu terhadap materi yang disampaikan serta tidak percaya diri pada saat penyuluhan. Berdasarkan hal tersebutpenyuluhan gizi yang dilakukan oleh kader perlu ditingkatkan dengan inovasi penggunaan media penyuluhan, yang berkaitan dengan ASI Eksklusif. Tujuan: Mengetahui perbedaan pengetahuan gizi sebelum dan sesudah diberikan edukasi media roda gizi pada kader posyandu. Metode : Jenis penelitian ini adalah QuasyPre-experimentaldengan metode one group pretest-posttest design. Populasi penelitian ini adalah 24 posyandu dengan sampel sebanyak 18 kader. Penelitian dilakukan selama 4 minggu. Pengambilan sampel dengan cara purposive sampling. Hasil : Rata-rata pengetahuan saat posttest lebih tinggi sebesar 14,06 dibandingkan pengetahuan saat pretestadalah 10,48. Hasil uji analisis Wilcoxon signed ranks test diperoleh p value< 0,05 artinya terdapat perbedaan yang signifikat pengetahuan gizi kader sebelum dan sesudah diberikan edukasi media roda gizi. Kesimpulan : terdapat perbedaan pengetahuan sebelum dan sesudah diberi perlakuan pada kader. Edukasi menggunakan media roda gizi dapat meningkatkan pengetahuan gizi kader.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.