The purpose of this study was to test the Puzzle education game on children's cognitive and language abilities. To see the effect of Puzzle media, researchers used a quasi-experimental method; nonquivalent control group design. The research subjects were children of Group B, Group I in Bandung District. Data collection using observation, portfolio. The conclusion from the analysis is that there is an influence of Puzzle education media on the cognitive and language abilities of children in Group B of Cluster 1 in Bandung District, Tulungagung Regency. With educational Puzzle game media, cognitive and language development is better than using magazines or children's worksheets.
Keywords: Media Puzzle Education Game, Cognitive Development, Language Development
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.