The results of researches in the area of web-based simulation, motion capture and virtual reality show that is necessary to put new technologies in the process of continual learning. Several educators try to find out the possibilities how to integrate these technologies in curriculum. In this article we deal with the results of our research which was focused on the web-based simulations (mentioned results we consider as a basis) and we deal with motion capture technology as a one possibility how to make more attractive the process of education for students.
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