One of the mosque component or elements is mimbar. Mimbar is a place where khatib giving khutbah or speech. This research is about a study of mosque mimbar entrance. The aim of study is to identify mosque mimbar entrance typology. This study through observation of Mosque mimbar around Kota Setar district. Data collected by taking photograph and site visit. As a result, based on data collected shows that there are several type of mosque mimbar entrance which is entrance from front, side and from back. Most of the mosque mimbar entrance is from the front which is facing qiblat.
Water is important resource used in the mosque for many activities such as for ablution, cleaning, landscape watering and toilet. There are many types of tap use for ablution. One of it is self-closing tap. This research is a study to identify mosque water consumption using self-closing tap in Masjid Assiddiq, Seri Iskandar, Perak. This study carried through observation and site visit. The data of water consumption identified by reading water meter daily basis. Water consumption shows decrease and save about RM15 per month by using self-closing tap.
A module of producing and playing board games was piloted to increase students’ interest towards an architecture history class. Five classes adopted the module but only one class was studied for student engagements, the collaboration between peers and the presence of critical thinking. The investigation was collected through a questionnaire survey, in-depth interview and observation. The study concluded students were more active and engaging towards the class and outside of class. It was found the students to build and appreciate the collaborations developed between their classmates. The students were also observed to promote a creative synthesize of the subject on the product of the board game. It was concluded a board game module is able to trigger the interest of students towards a dense informative class. Keywords: student engagement, collaboration, critical thinking, history class, board game
The purpose of this research is to measure the effectiveness of constructivist learning approach in structural study specifically for architecture students. Theoretically, improving student’s performance in mathematics is challenging for today education. In architectural education, structural study is part of the non- design courses in the syllabus under the area of technology and environment and it involve in mathematical calculations. In the context of typical classrooms that adopt conventional teaching method, students are usually taught using structured rules based on the given academic syllabus. However, teaching architecture students need a different approach. This is because architecture students learn by understanding the application into practice rather than by only solving the principleproblem. Purposive sampling which is the Torrance Test of Creative Thinking (TTCT) was selected as the method of the study and teaching experiment was conducted. In the experimental structural design, 26 groups of architecture students were tested based on two situations; pre-test (original) and post-test (change), and tests are conducted according to the stages and times set for each topic. The experiment was designed based on the Constructivist learning approach as foundation of the experiment to study the mathematical creativity of the students. The findings show that there are positive impacts on creativity in the subject of structural study which beneficially affects their understanding and application abilities. Further research needs to done to ensure this beneficial outcome can be greatly support students’ long-term retention of knowledge and skills. Keywords: Constructivist learning approach, Creativity in mathematical thinking, and Experimental study for architecture students
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