Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar passing atas bola voli pada siswa kelas VIII-1 SMP Negeri 1 Aek Songsongan Asahan Tahun Ajaran 2016/2017, melalui Variasi Pembelajaran. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK). Penelitian dilaksanakan dalam dua siklus, dengan tiap siklus terdiri atas perencanaan, tindakan, observasi, dan refleksi. Sumber data dalam penelitian ini berupa tes kepada para siswa yang berbentuk aplikasi teknik dasar passing atas bola voli. Teknik pengumpulan data dengan penilaian hasil belajar passingatasbola voli. Teknik analisis data yang digunakan secara deskriptif berdasarkan pada analisis kualitatif dengan prosentase. Adapun hasil yang diperoleh dari observasi yakni 7 siswa dinyatakan tuntas (21%) sedangkan 25 siswa lainnya dinyatakan tidak tuntas (79%). Pada siklus I diperoleh hasil dimana 25 siswa dinyatakan tuntas (78%) sedangkan 7 siswa lainnya dinyatakan tidak tuntas (22%). Dan pada siklus II diperoleh hasil dimana 29 siswa dinyatakan tuntas (90%) sedangkan 3 siswa lainnya dinyatakan tidak tuntas (10%). Improving the learning results of high pass on volleyball through learning variance among junior high school students AbstractThe study aims at identifying the learning results of high pass on volleyball among Grade VIII-1 students of Negeri 1 Aek Songsongan Junior High School Asahan Academic Year 2016/2017 by means of learning variance. The study itself is a Classroom Action Research. When the study was conducted there were two cycles and each cycle consisted of planning, action, observation and reflection. The data sources in the study were the tests to the students in the form of basic high pass technique application in volleyball. Then, the data in the study were gathered by means of assessment toward the learning results of high pass. In analysing the data, the descriptive qualitative technique was implemented with percentage. From the observation, 7 students (21.00%) passed the test while 25 students (79.00%) did not pass the test. Furthermore, in the first cycle 25 students (78.00%) passed the test while the remaining 7 students (22.00%) did not pass the test. In the second cycle, 29 students (90.00%) passed the test while the 3 remaining students (10.00%) did not pass the test.
The aims of this research are getting to know: encouraging the creation of social capital empowerment in the empowerment of fisherman based local institution with gender perspective in coastal area of Bantul regency. With descriptive qualitative research design, data collection techniques: in-depth interview; literature study, observation and FGD. The results showed that coastal villages in Bantul district have developed institutions and rules that effectively limit the rate of exploitation of natural resources. Characteristic of social capital of coastal community in research location indicated that dominant group is group of citizen (arisan, RT), pengajian, fisherman group and fisherman. Given that the dominant group resides in the internal environment of the settlement and consists of the settlement community itself, access to outside resources is limited. The level of participation in the group was quite good seen from the presence, material and non-material. The level of trust and solidarity is relatively high. Values are still firmly held and result in collective action and cooperation is relatively good enough. Social capital was more used for the fulfillment of daily needs (subsistence), is temporary and very personal. There was still a less supportive local culture, a wasteful life. Not many types of services could be expanded access because of the existence of a limited group. Social capital that supports the management of tourist destinations and coastal community empowerment in general need strengthening of related institutions, especially DKP, Dinpar and Disperindagkop Bantul regency more integrated. The caution of the coastal empowerment initiators resulted in coastal communities in Bantul district failing to develop social capital in the context of managing government resources such as bangdes funds, etc
Nelayan tradisional beroperasi menggunakan perahu berpenggerak mesin dan dayung dengan kapasitas dibawah 5 GT, tanpa dilengkapi peralatan pelayaran untuk komunikasi dan navigasi. Permasalahan timbul ketika terjadi kecelakaan laut yang menimpa nelayan, akan kesulitan untuk dilakukan pencarian atau pertolongan. KKP bersama Labs247 pada tahun 2017 membuat perangkat navigasi yaitu alat Pemantauan Kapal Berbasis AIS, alat ini seperti perangkat mobile yang digunakan diperahu nelayan tradisional untuk diawasi oleh pihak pengawas lalu lintas laut. Namun alat Pemantauan Kapal Berbasis AIS dirasa kurang kecil dan kompak serta tidak adanya socket untuk me-recharge baterai. Tujuan penelitian untuk mendesain ulang alat Pemantauan Kapal Berbasis AIS dengan membuat desain casing baru dan desain bracket untuk meletakkan perangkat Pemantauan Nelayan Berbasis AIS yang disingkat PELAYAR’S. Metode menggunakan analisis deskriptif melalui pengambilan data dilapangan dan internet yang dilanjutkan dengan membuat desain perangkat PELAYAR’S dengan menggunakan AutoCAD 2014 dan Sketch-up 2014. Dari penelitian dihasilkan desain casing dengan volume 3000 cm3 disertai socket untuk me-recharge baterai, serta desain bracket. Setelah desain perangkat PELAYAR’S ini jadi, tahap selanjutnya akan dibuat prototipe agar dapat dipakai nelayan tradisional saat melaut. Pemakaian perangkat PELAYAR’S akan mempermudah pengawasan nelayan tradisional dilaut, sehingga saat terjadi kondisi darurat nelayan tradisional dapat menggunakan perangkat PELAYAR’S untuk meminta pertolongan.
The first aim of this activity is giving knowledge to farmer society of fish specially Unit Pengolahan Ikan (UPI) Melati I in Padang Jaya Village North Bengkulu about diversification of multifarious product which have higher level economic value. The second aim is giving processing practice of some alternative multifarious fish based product to be industrial product which have high economic value. It is also using natural pickling method, so that it is a good product for healthy life. The practice also gives training in making safe packaging and product marketing. While, special target is to improve knowledge of breeder of fish specially Unit Pengolahan Ikan (UPI) Melati I as participant of training about diversified multifarious of fish product that having higher level economic value and practice some alternative product of fish become multifariously of industrial product which have value sell economical, like fish rengginang, cryspy fish baby and fish of salai. Including handling of after production ie. marketing and packaging. This activity walk better, its product even also have earned to be marketed out of Desa Padang Jaya, ie. Bengkulu town and Jakarta, and become typical pledge present of desa Padang Jaya. Request of this produst even also mount, this matter because of its product have registering PIRT and get lawful lable so that society feel safe to consuming it.
This research aims at examining the effect of media synchronization module, mechanical aptitude, and prior knowledge on learning achievement of eleven grade students of the Software Engineering (RekayasaPerangkatLunak/RPL) Programin Vocational High School 5 at Malang, East Java, Indonesia. This quasi-experimental research used factorial design of 2x2x2 pattern and applied the non-equivalent control group design. It involved 74 students who were divided into two groups; 37 students were in the experimental group and 37 students were in the control group. Tests were used to investigate the students’ mechanical aptitude, prior knowledge and learning achievement. Data were analyzed by using three-way ANOVA. The results of the research showed that: 1) There was a significant difference in the learning achievement of the group taught by using media synchronization module and those who were taught by using the conventional method; 2) there was no significant difference in the learning achievement in the C++ Programming between students who had high and low mechanical aptitude; 3) there was a significant difference in the learning achievement in C++ Programming between students who had high and low prior knowledge; and 4) there was no significant interaction among media synchronization module, mechanical aptitude, and prior knowledge on the learning achievement with C++ Programming.
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