Augmented reality is a term for combining real-world environment with virtual worlds. Augmented reality is becoming very popular today because besides interesting, also can be displayed in realtime. In general, augmented reality adds a digital object in reality with reference to specific objects in the real world, for example by using a marker. Therefore, in this thesis aims to create an application that displays a 3D object that contains information about the network components and the workings of TCP / IP by making use of the concept of augmented reality marker technique. A marker is a reference object in the real world as a marker so that the information can be displayed. The marker is made to function to call the 3D objects appear on the screen smartphone that uses the technique of introduction of basic colors of red, green and blue. The method used consists of several stages of research, namely data collection, analysis and system design and system implementation. Data collection method used is literature. Methods of analysis and design of systems using the Unified Modeling Language (UML). The programming language used for software development are C # (C-Sharp) with Unity applications and software SketcUp to create 3D objects as well as Android SDK to convert the file into the form of android. This application is successfully created by displaying a 3D object that can make users excited to get to know the physical network components and requires only an internet connection to download the initial marker.
This study aims to describe the basic concepts of community-based education management both theoretically and practically and explain how community-based management is implemented in the management of early childhood education institutions. This study uses a type of library research (library research). The results of the study show that there are at least eight types of community that play a role in community-based management in PAUD management, including individuals (religious leaders), families, Education Implementation Support Agencies (BP3) or school committees, professional organizations (GOPTKI, IGTKI, IGPAUD), entrepreneurs, community organizations, quality control of educational services, non-governmental organizations (NGOs).
Horticultural agribusiness such as fruits has local and international market share. Besides that, Fruit agribusiness supports the eighth Sustainable Development Goals (SDGs). One of the fruits that have become a commodity for agribusiness in Indonesia is the strawberry. Magelang Regency is a regency in Indonesia that produces strawberries. SOGA Farm Indonesia (SFI) located in Ngablak District is a strawberry producer that fulfills the demand for strawberries in Magelang Regency. To meet the demand for strawberries to income, SFI regulates the cropping pattern with a single row plant system to produce grade A strawberries and processes strawberries of below standard quality into strawberry jam. To determine financial feasibility, it is done by calculating the Net Present Value (NPV), Gross B/C, Net B/C, Internal Rate of Return (IRR), and Payback Period. The financial analysis results of these two businesses are feasible to increase SFI's income during the Covid 19 pandemic. Keywords: Income, Productivity, SDGs, Jam, Single Row Plant
Bimbingan dan konseling untuk anak usia dini merupakan upaya memfasilitasi individu (anak) yang sedang tumbuh dan berkembang, dengan harapan agar kelak potensinya mampu berkembang dan mencapai tugas-tugas perkembangan secara optimal. Dari beberapa tokoh barat modern yang memiliki pengaruh besar terhadap perkembangan Pendidikan Anak Usia Dini di dunia ini adalah Maria Montessori. Bagaimana gagasannya dalam pengembangan metode bimbingan dan konseling untuk anak usia dini. Penelitian ini menggunakan jenis penelitian kepustakaan (library research). Prinsip-prinsip metode Montessori dalam bimbingan dan konseling bagi anak usia dini secara umum adalah bahwa anak dilihat sebagai individu yang harus dikembangkan potensinya seoptimal mungkin dalam lingkungan si anak. Kita sebagai orang dewasa tidak bisa menyepelekan dan meremehkan kemampuan anak, sehingga anak memilki hak untuk belajar sesuai dengan cara dan metode yang diinginkannya. Guru dan pembimbing anak usia dini harus mampu memfasilitasi anak belajar sesuai dengan metode, jenis main dan kegiatan yang diinginkannya.
Penelitian ini bertujuan untuk mengembangkan kecerdasan AQ (Adversity Quotient) pada anak usia dini yang didasarkan pada kajian isi kurikulum 2013 Pendidikan Anak Usia Dini. Pentingnya penelitian ini dikarenakan masih sering ditemukan pola asuh, pendidikan oleh orang tua dan sekolah terhadap anak-anak dilaksanakan dengan cara memanjakannya. Mereka tidak sadar bahwa pola asuh dan pendidikan dengan memanjakan anak (spoiling) adalah merusak dan membuat anak tidak berdaya. Akibatnya masih banyak anak kita yang sudah dewasa ketika dihadapkan pada masalah yang sangat sederhana mereka tidak mampu mengatasinya dan masih meminta bantuan orang lain terutama pada kedua orang tuanya. Hasil penelitian ini menunjukkan bahwa: Pertama Ditemukan spirit dalam muatan kurikulum 2013 PAUD yang dapat meningkatkan kecerdasan AQ anak usia dini dalam kategori climber (pendaki), hal tersebut dapat dilihat pada: struktur kurikulum 2013 PAUD, sistem pembelajaran kurikulum 2013 PAUD dengan pendekatan saintifik dan penilaian kurikulum 2013 PAUD dengan model penilaian otentik. Kurikulum 2013 PAUD berbasis kecerdasan AQ memberikan dorongan dan peningkatan siswa lebih mandiri dan terbiasa menyelesaikan masalah. Adapun kemampuan dan kompetensi siswa yang dapat dikembangkan diantaranya adalah: (1) kemandirian anak, (2) kepercayaan diri, (3) rasa ingin tahu, (4) berdaya tahan tinggi, (5) motivasi meraih cita-cita yang tinggi, (6) semangat berkarya, (7) kondisi ceria dan pebuh kegembiraan, (8) kesehatan emosional, dan (9) memiliki tekad yang kuat.
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