We carried out the review of the main educational strategies which present the basis of university education in antiquity, in the medieval period and at present. The educational model created during the antique period was based on ideals of beauty and harmony, that assumed an equivalence of spiritual and corporal in personality formation as it is demanded by the nature. In philosophy of education in the medieval period there was an idea of person's transformation through education and belief by means of classical literature which was considered as a timeless knowledge source. The university was thought of as educational institution where it is possible to approach to universal knowledge. We consider that in modern society its development has transitive nature. The foundation of the educational process is not the universal knowledge, but the skill to find bearings in fast-changing knowledge stream, to adapt and find opportunities for self-fulfillment under the conditions of continuous change. In the single information and educational space it became possible to make educational process continuous as a condition of person's improvement. We conceive the idea of continuous or lifelong learning as the necessary and natural process acting as a precondition of forming integral personality and social wellbeing.
Abstract. We attempt to examine the technology of «information warfare» in this paper. The dominant theme of the paper is that the outcome of the information warfare is important not only for the future of a state itself but for the future of the world balance of forces. The main task of geopolitical actors in information warfare is to introduce ideas corresponding to their interests into mass consciousness. All participants of political conflicts have common features in technologies of Information warfare. The information anomie is the indicator of the great geopolitical actors' personified interests on the stage of «information warfare» -the process resulted in destroying the communicative line: report-informationunderstanding and disrupting the social order in society. In this paper authors describe the following Information Warfare technologies: "Political volcano" technology; "SPIN" technology; "Widening media resource" technology; "specific gravity" technology; "Cold War 2.0" technology and Information cleaningup technology. It is assumed that in the future there will be new instructions on applying technologies of information warfare. To impart perspective to the paper we consider examples, opinions and trends.
In practical sociology the extensive experience of measuring organizational culture is obtained. But, up to now it remains unclear which method of research: either quantitative or qualitative is the most established, valid and reliable regarding an assessment of organizational culture. The authors represent the results of the pilot sociological research conducted on the basis of Cameron and Quinn's method in one of the Russian universities. The problem situation is connected with changing legal, economic conditions, norms and rules in the activity of universities under present reforms of higher education in Russia. Using the example of a researched unit of the university the authors make a hypothesis that such definition as organizational culture will allow to receive a strategic tool by means of which it will be possible to focus organization activity in total and each employee in particular on mobilizing, displaying initiative, searching resources and overcoming problems of adaptation to new conditions of development
There is a challenge of developing computer programming visual language in the sphere of interdisciplinary research -cybernetics and philosophy, in particular, philosophy of mathematics, philosophy of language and new area of the philosophical analysis -«philosophy of information». We consider the aspect «language -thinking» and the stages of developing interaction between a person and information environment by means of programs. We set up the problem concerning the necessity to find the ways of constructing software by nonprofessionals. We offer the efficient way to eliminate the distinction in the system «interface-software programming language» via using visual programming language as a tool for people to communicate with machine. We designate the prospects of using visual programming languages and difficulties in their creation and implementation.We conclude that developing cloud technologies opens up new opportunities to make cross-subject tools of creating and changing software functionality by people without professional qualifications in programming. It is noted that developing and using visual languages can have considerable impact on the development of nano-bio-info-cogno technologies (NBIC) as well as on the research in the field of cognitive management, artificial intelligence as modeling visual thinking and other research areas. We recommend further understanding how to use visual programming languages in social, philosophical and psychological aspects.
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