Researchers in Ubiquitous Games aim at discovering how computing devices and sensors can promote entertainment. They try to extend game experience beyond the virtual world by extrapolating its boundaries to the player's physical world. These games inherit traditional challenges of both domains (i.e., game development and ubiquitous systems), such as device heterogeneity, resource discovery, communication, and limitation of available resources. In this paper, we propose a framework for the development of ubiquitous card games, called Tardigrade. It seeks to minimize the challenges of implementing this kind of ubiquitous game. We implemented an evaluation experience with eight mobile developers. The results are dicussed further in this article.Resumo. Pesquisadores de Jogos Ubíquos buscam descobrir como dispositivos de computação e sensores podem promover entretenimento. Eles tentam estender a experiência do jogo para além do mundo virtual extrapolando seus limites para o mundo físico. Esses jogos herdam desafios tradicionais de ambos os domínios (i.e., desenvolvimento de jogos e sistemas ubíquos), como heterogeneidade, descoberta de recursos, comunicação, e limitação de recursos. Neste artigo,é proposto e avaliado um framework de jogos de cartas ubíquos, chamado Tardigrade. O framework minimiza os desafios de implementar este tipo de jogo. Por fim, o artigo apresenta uma avaliação com oito desenvolvedores de dispositivos móveis e discute os resultados alcançados. * Bolsista de mestrado pela Funcap
In Computer Science courses, teaching the subject of Distributed Systems presents many challenges mainly related to the students' prior knowledge. Some new learning approaches emerged and can assist to improve learning processes in this scenario, such as Flipped Classroom and Adaptive Learning. In this context, this work presents a proposal to integrate flipped classes with the aid of adaptive learning methods for helping the learning of Distributed Systems. We present a case study using G Suite applied with two classes of Computer Science students.Resumo. Nos cursos daárea da Computação, ensinar o tema de Sistemas Distribuídos apresenta muitos desafios relacionados, principalmente, ao conhecimento prévio dos alunos. Algumas novas abordagens de aprendizado surgiram e podem ajudar a melhorar os processos de ensino-aprendizado nesse cenário, como a Aprendizagem Adaptativa e Sala de Aula Invertida. Nesse contexto, o presente trabalho propõe uma abordagem que integra Aulas Invertidas com Aprendizagem Adaptativa para o auxílio do ensino da disciplina de Sistemas Distribuídos.É apresentando um estudo de caso aplicando a abordagem usando o G Suite em duas turmas de estudantes de Ciência da Computação.
In Computer Science, teaching Distributed Systems presents many challenges primarily related to the students' prior knowledge. Some new Learning Approaches emerged and can aid to improve learning processes in this scenario, such as Flipped Classroom and Adaptive Learning. In this context, this paper presents a study of the integration of the Flipped Classroom method with Adaptive Learning techniques for assisting Distributed Systems courses. We conducted quantitative and qualitative analysis to evaluate students' acceptance. We also implemented a quasi-experimental study to evaluate the learning impact on students. Students had a significant improvement in the test score in both approaches.We presented the first ideas to teach Distributed Systems (DS) through the use of the Flipped Classroom Method (FCM) in [Araujo et al. 2018]. In this paper, we go fur-
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.