Penelitian ini bertujuan untuk mendeskripsikan pengaruh layanan bimbingan kelompok dengan teknik permainan untuk meningkatkan konsentrasi belajar siswa kelas VIII.3 di SMP Negeri 18 Kota Bengkulu. Penelitian ini merupakan penelitian eksperimen dengan desain penelitian one grup pretest dan postest. Teknik sampling yang digunakan adalah purposive sampling, dimana sampel pada penelitian ini adalah 10 orang siswa kelas VIII.3 di SMP Negeri 18 Kota Bengkulu. Hasil penelitian ini menunjukkan adanya peningkatan yang signifikan pengaruh bimbingan kelompok untuk meningkatkan konsentrasi belajar siswa. Dapat disimpulkan, terdapat pengaruh layanan bimbingan kelompok dengan teknik permainan untuk meningkatkan konsentrasi belajar siswa.
This study aims to evaluate the academic data of students in third year and classified in the category of students who can graduate on time or not. This system uses students master data and student academic data as input data. Data of students who have graduated will be used as training and testing data while the data of students who have passed will be used as target data. Input data will be processed using the Naïve Bayes Classifier (NBC) data mining algorithm to form a probability table as the basis for the student graduation classification process. The output of this system is in the form of a classification of student academic performance that is predicted to pass and provides recommendations for the graduation process on time or graduates in the most appropriate time with optimal grades.
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