We present a simple and fast calculation algorithm for a computer-generated hologram (CGH) by use of wavefront recording plane. The wavefront recording plane is placed between the object data and a CGH. When the wavefront recording plane is placed close to the object, the object light passes through a small region on the wave recording plane. The computational complexity for the object light is very small. We can obtain a CGH to execute diffraction calculation from the wavefront recording plane to the CGH. The computational complexity is constant. The total computational complexity is dramatically reduced in comparison with conventional CGH calculations.
We have applied the graphics processing unit (GPU) to computer generated holograms (CGH) to overcome the high computational cost of CGH and have compared the speed of a GPU implementation to a standard CPU implementation. The calculation speed of a GPU (GeForce 6600, nVIDIA) was found to be about 47 times faster than that of a personal computer with a Pentium 4 processor. Our system can realize real-time reconstruction of a 64-point 3-D object at video rate using a liquid-crystal display of resolution 800x600.
A rapid calculation method of Fresnel computer-generated-hologram (CGH) using look-up table and wavefront-recording plane (WRP) methods toward three-dimensional (3D) display is presented. The method consists of two steps: the first step is the calculation of a WRP that is placed between a 3D object and a CGH. In the second step, we obtain an amplitude-type or phase-type CGH to execute diffraction calculation from the WRP to the CGH. The first step of the previous WRP method was difficult to calculate in real-time due to the calculation cost. In this paper, in order to obtain greater acceleration, we apply a look-up table method to the first step. In addition, we use a graphics processing unit in the second step. The total computational complexity is dramatically reduced in comparison with conventional CGH calculations. We show optical reconstructions from a 2,048×2,048 phase-type CGH generated by about 3×10(4) object points over 10 frames per second.
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