The purpose of this paper is to describe the development of 21st century skills in learning physics in high schools using creative problem solving models. This writing is motivated by the demands of the 21st century that education should be able to produce human resources capable of mastering 21st century skills including, critical thinking, communicative, creative and collaborative. The development of 21st century skills can be done by all disciplines, one of them is in learning physics. To develop 21st century skills in learning physics, educators can use creative problem solving models. The method used in this paper is to study literature by studying some literature to be analyzed and made conclusions. The results of this paper conclude that the creative problem solving learning model can be a solution in improving 21st century skills and motivating students to be more active and motivated in their learning success. The creative problem solving model is applied to students in high schools with several steps including clarifying the problem, expressing opinions, evaluating and selecting and implementing.
This study aims to apply the POE2WE model in making physics learning videos with the help of the Filmora application. This research uses literature study method. By using the POE2WE model and library study method researchers can explain the advantages of physics learning videos and the Filmora application. The results of the study show that the process of delivering material between educators and students is more effective and makes the classroom atmosphere more active. Educators become easier in presenting material to students in the form of videos with the help of the Filmora application. Likewise with students who can better understand the subject matter as a form of cognitive improvement and can try to make learning videos in channeling the creativity of students as a form of psychomotor improvement.
: Tujuan penelitian ini adalah mengetahui pengaruh bernyanyi terhadap kemampuan kognitif anak kelompok B di TK Permata Hati Aisyiyah Kota Tasikmalaya tahun pelajaran 2019/2020. Penelitian ini merupakan penelitian eksperimen. Desain eksperimen yang digunakan yaitu pre-eksperimental design jenis one group pretest-posttest design. Subjek dalam penelitian ini adalah kelompok B yang berjumlah 15 anak. Teknik pengumpulan data kemampuan kognitif yang digunakan adalah observasi. Teknik analisis data menggunakan t-test. Hasil penelitian diperoleh kemampuan kognitif anak kelompok B pada pretest skor rata-rata 7, 4 dan posttest skor rata-rata 11,46. Hasil analisis data uji t diperoleh bahwa thitung -61,000 ≤ - ttabel 1,761. Hal ini menunjukkan bahwa H0 ditolak dan Ha diterima. Kesimpulan penelitian ini adalah bernyanyi berpengaruh terhadap kemampuan kognitif anak kelompok B di TK Permata Hati Aisyiyah Kota Tasikmalaya tahun pelajaran 2019/2020.
The formation of initial knowledge on learning will greatly affect the educational process, especially in understanding students. Students in the process of learning physics are required to have the correct concepts and concepts in order to reduce fatal mistakes in the future. Technology today is also developing very rapidly. If the technology is misused, things will not appear. In order to reduce misconceptions in learning physics, especially in terms of temperature and heat, it is necessary to have appropriate models and methods and the use of technology is also needed so that the process of teaching and learning activities can be adjusted to the times. This journal aims to 1) explain misconceptions among students using the POE2WE model 2) reduce misconceptions that occur in students of temperature and heat material 3) Become a reference for educators in teaching and learning so that misconceptions can be minimized 4) Utilization of technology in the learning process so that the concept of material temperature and heat can be conveyed properly. The method used is the literature study method.
Abstrak:The purpose of this paper is o describe the use of digital in learning in the era of the industrial revolution 4.0. This writing is realized by the lack of digital utilization in terms of education in Indonesia. For this reason the need for the application of blended POE2WE as a learning innovation in high school Developing digital learning innovation with the Blended POE2WE model aims (1) to access knowledge without time and space limitation, (2) to establish internet-based communication, (3) to make learning easier and more enjoyable, and (4) to create more interactive and innovative learning process (Nana,2019: 2548-8325). The method was literacy (library study).In Learning Students are expected to be more active and creative to utilize digital in the industrial Revolution 4.0 era.Keywords: Blended POE2WE Model, Industrial Revolution 4.0
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