The problem that is often faced for small and medium industries is the limited capital they have. They feel unable to hire designers to produce innovative products. They also often objected to allocating funds to conduct design experiments that required a lot of funds that they found to be highly speculative. Many small and medium industries that are comfortable with their conditions, accept orders whose designs come from direct buyers. They only become producers who often have low bargaining positions in the presence of buyers. The price of production is even determined by non-producer buyers. As a result, despite the large number of orders, the welfare of business actors and employees is difficult to improve. UMKM Development Activities This art is done to overcome these obstacles. Pembina who is a lecturer in Product Design Study Program ISI Yogyakarta has the competence to carry out the product innovation development activities. Through a more collaborative activities between lecturers and business actors, some design products produced from clam waste, some of which are made of prototype. With these activities, it is expected that business actors are motivated to continuously make design innovations on the products it produces. Collaboration, for lecturers also have a positive impact, namely the development of insight into the material and engineering workmanship in the field which in turn can be used as learning materials on campus.Keywords: waste, clame, product design
This paper discusses an effort to maintain and strengthen the existence of Yogyakarta City as a creative city through the innovation of communication infrastructure in the form of BTS (Base Transceiver Station) tower by offering the idea of camouflage design of BTS tower based zonation area that has been determined in
Perancangan mainan Color Vision Busy book ini bertujuan menghasilkan desain mainan anak yang dapat memudahkan orangtua dan guru dalam mendeteksi dini atau menemukan indikasi buta warna pada anak usia 3-6 tahun melalui pendekatan permainan. Metode perancangan yang digunakan adalah Design Thinking Method oleh Sheila Pontis berdasarkan Stanford Design School 2010. Metode ini memiliki enam tahapan yakni understand, empathise, define, ideate, prototype, dan test. Konsep perancangan konten serta sistem bermain, menghindari meminta anak untuk mengidentifikasi warna dan menyebutkan angka, karena hal tersebut membutuhkan keterampilan verbal atau kognitif yang lebih maju. Permainan color vision busy book mangarahkan anak untuk mencocokkan, mencari kesamaan, dan mengelompokan sesuai warna serasi. Berdasarkan hasil uji coba produk mainan terhadap anak usia 3-6 tahun dengan kondisi penglihatan normal dan orang dewasa dengan kondisi penglihatan buta warna merah-hijau, diketahui bahwa produk mainan Color Vision Busy book dapat mendeteksi buta warna merah-hijau dan sesuai dengan kemampuan anak usia 3-6 tahun
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.