Abstrak:Kemampuan komunikasi merupakan bentuk pengembangan yang menitikberatkan pada aspek bahasa. Penelitian ini bertujuan untuk memperoleh data tentang gambaran penggunaan metode bermain peran, gambaran kemampuan komunikasi (Bahasa ekspresif) anak, serta untuk menguji apakah terdapat pengaruh metode bermain peran terhadap kemampuan bahasa ekspresif anak. Dengan melibatkan 20 orang anak didik yang dipi lih dengan menggunakan teknik simple random sampling, data dikumpulkan melalui tes awal dan tes akhir setelah anak didik diberi perlakuan dengan menggunakan metode bermain peran yang kemudian data tersebut dianalisis melalui statistik deskriptif dan infere nsial dalam bentuk uji Wilcoxon. Hasil analisis data menunjukkan bahwa kemampuan bahasa ekspresif anak mengalami peningkatan setelah diberi perlakuan melalui pembelajaran metode bermain peran.Kata Kunci: kemampuan komunikasi; bahasa ekspresif; bermain peran Abstract: Communication ability is a form of development that focuses on the language aspect. This study aims to obtain data about the description of the use of role playing methods, description of communication skills (expressive language) of children, as well as to test whether there is influence of role playing methods on the ability of expressive language children. By involving 20 students selected by simple random sampling technique, data were collected through initial and final test after the students were treated using role playing method then the data was analyzed through descriptive and inferential statistic in the form of Wilcoxon test. The results of data analysis showed that the expressive language ability of children increased after being treated through learning role play method.
Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan metode pretend play pada pengembangan karakter anak usia dini. Target khusus yang ingin dicapai adalah untuk mengembangkan perilaku yang berakhlak, berbudi pekerti yang termaktub dalam pilar karakter anak usia dini sebagai perwujudan pendidikan karakter. Secara teoretis dengan penerapan metode pretend play dapat dimanfaatkan sebagai media dalam mengembangkan akhlak/ budi pekerti pada anak sehingga kelak mereka menjadi pribadi yang mempunyai kepribadian baik. Pokok masalah dalam penelitian ini adalah apakah penerapan metode pretend play memberikan pengaruh terhadap perkembangan karakter pada anak? Penelitian ini menggunakan jenis penelitian eksperimen. Subjek penelitian adalah anak didik Taman Kanak-kanak Insan Cita Masamba di Kabupaten Luwu Utara Sulawesi Selatan. Adapun hasil penelitian penerapan metode pretend play dalam proses pembelajaran, dengan mengikuti segala prosedur pelaksaan kegiatan, memperoleh hasil yang baik di mana terdapat pengaruh yang signifikan penerapan petode dengan perkembangan karakter pada anak didik di TK Insan Cita Kecamatan Masamba Kabupaten Luwu Utara. Hal tersebut dapat dilihat dari hasil pengujian hipotesis yang dilakukan dengan menggunakan uji Wilcoxon Signed Ranks Tes di mana T hitung < T tabel maka Ho ditolak. Artinya, ada pengaruh penerapan metode pretend play terhadap perkembangan karakter pada anak.
The problem in this research is how to use scrabble game in improving early childhood reading ability in group B of TK Nurul Taqwa Gowa. This study aims to determine the description of the early reading ability of children before and after the application of scrabble games and to determine the effect of scrabble games in improving early childhood reading abilities. Type of research is an experimental study with pre-experimental designs using the one group pretest-posttest design consisting of pretest, treatment, and posttest. Subjects were 15 children in group B1. The results showed that the average score in the pretest was 8.93 and at the posttest the average value was 19. Then it was also supported by the results of calculations using the wilcoxon signed rank test. In the SPSS program, the Asymp sig (2-tailed) value was obtained. of 0.001 here the probability is below 0.05 or p <0.05, which means that H0 is rejected. So, it can be concluded that there is an effect of using scrabble game in improving reading ability.
This study aims to determine the effect of reward on learning motivation of group A early childhood in TK Aisyiyah Minasa Upa. Essay. The type of research used in this research is quantitative research with data analysis techniques using a Likert scale. as well as using the method of giving questionnaires, interviews and documentation. The population in this study were 6 children. The results of this study indicate that giving motivation greatly I nfluences the learning process which can be seen that giving rewards in learning activities that create a pleasant atmosphere can encourage children's enthusiasm and motivation. As many as four out of six students chose a score of 4 for each question, namely yes. From this, the authors conclude that more than 50% of the population in group A TK Aisyiyah Minasa Upa has high learning motivation after being given a reward. Based on the index value above, it can be concluded that the index value is included in the medium category where the score is 55.25.
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