The usability evaluation of APi interface design was conducted through Cognitive Walkthrough method. APi is a mobile application game designed specifically for preschool children of Tabika Kemas Kampung Berawan, Limbang Sarawak in order to learn about fire safety education. The existing fire safety games have few interaction styles issues and interface design tested on preschool children. A key ingredient to promote the preschool children to learn basic skills of fire safety is by providing them an interactive learning as the new learning method. Low-fidelity of APi prototype was designed based on the user requirements of the preschool children focusing on cognitive, psychomotor and behaviour aspects. This Cognitive Walkthrough method applied on APi interface design involved a small group of professional designers and developers. As a result, the high-fidelity of APi prototype interface design was developed for the preschool children.
Flood disaster game-based learning provides interactive learning through game-oriented application. Flood disaster game-based learning helped to promote the awareness by guiding them on right actions taken seriously when real flood disaster occurred. In order to improve the preschool children’s motivation and engagement to learn flood disaster education, the development of the application focused on animation and audio to draw their attention span. In fact, the elements of game and game factors were applied to bring fun and excitement while learning too. This study was conducted for the preschool children to educate them in flood disaster issues. Therefore, the model development of flood disaster game-based learning involved five phases: analysis, design, development, implementation and evaluation. As a result, the flood disaster game-based learning affected the preschool children’s cognitive, psychomotor and behavior. Based on these learning domain showed that gaming environment affected their ways of learning. Therefore, the usability evaluation evaluated that the learnability application helped in exposing the preschool children towards flood disaster issues and problem solving.
The Model of Game-based Learning in Fire Safety developed for preschool children to educate them in learning fire safety issues. Due to the lack of awareness towards fire hazard, there are few factors that have arisen regarding this issue such as children's ages, experiences and knowledge. The main objective of this study is to identify the user requirements of preschool children in developing the Model of Game-Based Learning in Fire Safety. This study involved six preschool children of Tabika Kemas Kampung Berawan, Limbang Sarawak by using User-Centered Design method. The ability of cognitive, behavior and psychomotor skills are the main aspects to develop the model. Thus, to lower the risk of injuries during practical training in real situation, there is a need to educate them using the technology of tablet. Therefore, a prototype has been developed known as APi Game-Based Learning as a platform for children to learn about fire safety issues. Hence, this APi prototype developed to validate the Model of Game-Based Learning in Fire Safety development for preschool children. Thus, the finding of the study showed the engagement of children in learning fire safety through game improved their knowledge, behavior and psychomotor skills. Overall, this study makes an important contribution in determining the usability on the level of effectiveness towards preschool children through active learning.
Malaysia is focused on the development and use of technologies among consumers. Thus, technological innovations are used in the adaptation of online learning to educate students, as well as to enhance the teaching and learning process in Technical and Vocational Education and Training (TVET) institutions. There is a need to expose students to the online learning revolution, which conceptualises using computerised systems to facilitate the learning process. However, the COVID-19 outbreak has disrupted the academic year across the country. Due to the unusual circumstances related to the pandemic, the Malaysian government has urged all academic institutions to conduct online teaching and learning. Thus, an e-Learning system, known as SpmiILP, has been designed and developed accordingly for an interactive multimedia course to encourage online interaction among students and lecturers, as well as to enhance human learning and cognitive development. In fact, these essential elements such as learning style of the students and user experience are focused on to engage them in learning effectively as well. An e-Learning System for Interactive Multimedia Course was used to develop the e-Learning system (SpmiILP). The usability test showed that the developed e-Learning system has a positive influence that provided potential contributions to (TVET) students in their learning processes.
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