Pembelajaran tematik menekankan siswa untuk berpartisipasi secara aktif dalam kegiatan pembelajaran, sehingga siswa dapat diharapkan memperoleh pengalaman secara langsung sesuai dengan kebutuhan siswa. Penelitian ini bertujuan untuk mendeskripsikan kesulitan dalam pembelajaran tematik dan faktor-faktor yang menyebabkan kesulitan pada siswa. Jenis penelitian ini adalah penelitian kualitatif dengan menggunakan pendekatan deskriptif. Sumber data pada penelitian ini, yaitu guru kelas IV, 9 siswa kelas IV, dan orang tua siswa kelas IV SDN Srengseng Sawah 11 Jakarta Selatan. Metode pengumpulan data menggunakan observasi, wawancara, dan dokumentasi. Teknik analisis data menggunakan model Milles and Huberman dengan cara reduksi, penyajian, dan kesimpulan. Hasil penelitian ini menunjukkan kesulitan-kesulitan yang dialami siswa kelas IV dalam pembelajaran tematik, yaitu (1) siswa pasif ketika menjawab pertanyaan guru, (2) siswa aktif ketika bercanda dengan teman, (3) materi terlalu banyak, (4) siswa perlu menalar untuk memahami materi, (5) siswa merasa bingung, dan (6) siswa merasa bosan. Selain itu, faktor-faktor yang menyebabkan siswa kesulitan dalam pembelajaran tematik, yaitu (1) sikap siswa, (2) pemahaman siswa, (3) minat siswa, (4) kemampuan intelektual siswa, (5) perhatian orang tua.
Although Indonesia is the fourth most populous country in the world, the quality of its human resources is still low.One of the causing problems is the teacher's hesitation in choosing learning models, and the minimum use of technology in schools. This study aims to determine the influence of science learning outcomes by using the learning model TGT assistant application "Quizizz" on the fourth-grade students of SDN Cakung Barat 07 Jakarta Timur. The research method used is a quantitative research method with a type of Quasi-Experimental design, with purposive random sampling using IV-A as experimental class and IV-B as a control class. Students' outcomes were measured by 20 multiple-choice questions, which had previously been tested for validity and reliability. The requirement test in this study includes the normality test using the Chi-Square test formula, and the normality test using Fisher's test formula. While the hypothesis test is using the t-test formula. So that the results are H 0 is accepted, which states that there is no significant influence on learning by using the learning model TGTassistant application "Quizizz" on the fourth-grade students of SDN Cakung Barat 07 Jakarta Timur.
The technology was intentionally made to make human work more manageable. Which also prevails in education. For example, the usage of Quizizz application to make an evaluation of students' learning easier. This application brings together animation, audio, visuals, and various types of questions to measure student learning abilities. One of the advantages that Quizizz offers is, the questions can be accessed flexibly by students, even outside of the school hours. This feature becomes important, considering the pandemic caused by the Coronavirus outbreak (Covid-19). It makes learning has to be done online, which causes so many aspects that need to be adjusted so that learning can be carried out properly. This study aims to determine the influence of science learning outcomes by using the learning model TGT assistant application "Quizizz" on the fourth-grade students of SDN Cakung Barat 07, East Jakarta. The research method used is a quantitative research method with a Quasi-Experimental design, with purposive random sampling using IV-A as an experimental class and IV-B as a control class. Students' outcomes were measured by 20 multiple-choice questions, which had previously been tested for validity and reliability. This study's requirement test includes the normality test using the Chi-Square test formula and the normality test using Fisher's test formula. Meanwhile, the hypothesis test is using the t-test formula. The result stated that there is no significant influence on students' outcomes by using the learning model TGT-assistant application "Quizizz" on the fourth-grade students of SDN Cakung Barat 07, East Jakarta.
This study aims to find out how the development of a centralized learning curriculum to improve student character achievement. This research practice research and development method or development research, an effort or activity to develop an effective product for the school. This research concludes that curriculum Development Model Based on the Student Centered Learning to Achieve the Character Education in Muhammadiyah Primary Education has an appropriate development capability. Although, some aspect requires special attention, such as in compiling the learning material, RPP or Lesson Plan, and a selection for an appropriate learning method.
Banyak kendala yang dihadapi guru dan siswa selama pembelajaran jarak jauh. Sehingga menyebabkan pembelajaran kurang maksimal. Guru berupaya agar pelaksanaan pembelajaran dapat berjalan dengan efektif melalui penerapan aplikasi Google Meet. Penelitian ini bertujuan untuk menganalisis problematika siswa dalam pembelajaran daring menggunakan aplikasi Google Meet Kelas IV SD. Penelitian ini menggunakan metode kualitatif deskriptif dengan jenis pendekatan studi kasus. Teknik pengumpulan data dalam penelitian ini dilakukan dengan triangulasi data yang mencakup observasi, wawancara dan juga dokumentasi. Hasil penelitian menunjukkan bahwa pembelajaran secara daring di kelas IV hanya sebagian siswa yang mengikuti Google Meet. Problematika pembelajaran daring kelas IV SD yaitu masalah kompetensi guru. orang tua yang tidak memiliki gadget. Adapun faktor pendukung dalam pelaksanaan pembelajaran secara daring ini ialah lebih mudah mendapatkan informasi tambahan mengenai materi pembelajaran, faktor penghambat pembelajaran secara daring yakni kurang memadainya sarana pembelajaran pada beberapa siswa, serta kesulitan dalam menentukan apakah siswa benar-benar memahami materi pembelajaran atau tidak. Implikasi penelitian ini diharapkan dapat menjadi bahan evaluasi bagi sekolah dalam meningkatkan pelaksanaan pembelajaran daring menjadi lebih optimal.
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