Cloud Gaming is a cutting-edge paradigm in the video game provision where the graphics rendering and logic are computed in the cloud. This allows a user’s thin client systems with much more limited capabilities to offer a comparable experience with traditional local and online gaming but using reduced hardware requirements. In contrast, this approach stresses the communication networks between the client and the cloud. In this context, it is necessary to know how to configure the network in order to provide service with the best quality. To that end, the present work defines a novel framework for Cloud Gaming performance evaluation. This system is implemented in a real testbed and evaluates the Cloud Gaming approach for different transport networks (Ethernet, WiFi, and LTE (Long Term Evolution)) and scenarios, automating the acquisition of the gaming metrics. From this, the impact on the overall gaming experience is analyzed identifying the main parameters involved in its performance. Hence, the future lines for Cloud Gaming QoE-based (Quality of Experience) optimization are established, this way being of configuration, a trendy paradigm in the new-generation networks, such as 4G and 5G (Fourth and Fifth Generation of Mobile Networks).
Extended Reality (XR) arises as one of the current cutting-edge educational and entertainment emergent technologies. This service differs from traditional video streaming approaches due to its immersive experience, which allows the user to enjoy omnidirectional multimedia. However, the service experience must be guaranteed to avoid side effects such as cybersickness or disorientation. This work presents a framework to assess 360-video service streaming performance over mobile networks through Key Quality Indicators (KQIs) using VR (Virtual Reality) HMD (Head Mounted Device). The testbed is composed of a 360-video client for DASH (Dynamic Adaptive Streaming over HTTP), which playbacks multimedia content from a video server located in the cloud while KQI measuring tasks are performed in the user as on the network sides. Various metrics are collected such as resolution, frame rate, initial playback time, throughput, stall events, and round trip time (RTT), among various others. Finally, a performance comparison between LTE and 5G technologies is provided. Results from the KQI measurement highlight the potential of the new generation of mobile networks in the provision of service with high-quality levels of experience.
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