The aim of this paper is to show the particularities of the so-called “romhacking”, a methodology developed by amateurs to localise mainly classic video games. In the first section, the concept and origin of the term “romhacking” is presented. The second section offers an overview of the workflow followed by romhackers to localise video games. In the third section, an analysis of the differences between professional and amateur translations is given. The fourth section includes a discussion of the legal aspects of this practice. The paper concludes with a reflection on the impact of amateur translations on the video game localisation industry.
This article aims to provide an overview of the video game localization process for mobile devices. It describes, step by step, the different stages and parties involved throughout the process; with a special emphasis on the translation, review, and testing stages.
O objetivo deste artigo é descrever os chamados fansubs, um tipo diferente de legendagem realizada por tradutores amadores. A primeira parte deste estudo aborda as fases e as pessoas envolvidas do começo ao fim no processo de fansubbing. A segunda seção enfoca a legalidade e a ética dos fansubs. A terceira parte apresenta a tradução dos fansubs e suas características únicas, como o uso de notas do tradutor ou efeitos especiais de karaokê. O artigo conclui com uma reflexão sobre o trabalho feito pelos fansubbers e as possibilidades abertas por esse fenômeno da internet.
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