Layanan konsultasi kesehatan online atau sering dikenal dengan telekonsultasi merupakan bagian dari telemedisin. Teknologi tersebut mulai berkembang di Indonesia sejalan dengan perkembangan teknologi informasi di bidang kesehatan. Fleksibilitas waktu, biaya konsultasi yang lebih rendah, jangkauan yang luas, serta peningkatan layanan kesehatan merupakan keuntungan yang diperoleh dari implementasi teknologi tersebut. Meskipun demikian, implementasi layanan konsultasi dokter online berpotensi menimbulkan permasalahan etika dan hukum di Indonesia seperti permasalahan legalitas tempat praktik, legalitas izin praktik, transaksi terapeutik, serta permasalahan kerahasiaan dan keamanan data pasien. Indonesia belum memiliki regulasi khusus mengenai implementasi konsultasi kesehatan online. Regulasi spesifik diperlukan agar implementasi teknologi tersebut tidak bertentangan dengan etika dan hukum. Selain itu, medical device standard sebaiknya terus dikembangkan untuk mendukung implementasi layanan konsultasi dokter online.
<p><strong>Latar Belakang : </strong>Pandemi <em>Coronavirus Disease </em>-19 (COVID-19) memberikan dampak pada berbagai sektor kehidupan termasuk diantaranya adalah sektor pendidikan. Himbauan mengenai <em>physical distancing </em>selama masa pandemi dan era <em>new normal</em> membuat ranah pendidikan mengoptimalisasikan pembelajaran melalui daring (<em>online</em>). Terdapat berbagai media pembelajaran yang dapat digunakan dalam pembelajaran <em>online</em>, salah satunya dengan memanfaatkan <em>instan messaging </em>seperti <em>WhatsApp Grup. </em>Penelitian ini bertujuan untuk mengetahui efektivitas penggunaan <em>WhatsApp Grup </em>sebagai media pembelajaran selama pandemic COVID-19.</p><p><strong>Metode : </strong>Penelitian bersifat deskriptif analitik dengan pengumpulan data melalui survei <em>online </em>menggunakan <em>google form. </em>Jumlah responden sebanyak 398 mahasiswa yang telah mendapatkan 3 sesi perkuliahan dengan menggunakan <em>WhatsApp Grup. </em>Waktu penelitian berlangsung pada bulan April hingga Mei 2020.</p><p><strong>Hasil : </strong>Berdasarkan penelitian, sebanyak 269 responden (67,6%) menyebutkan <em>WhatsApp Grup </em>efektif sebagai media pembelajaran, dengan 350 responden (87,9%) memiliki nilai post test ≥70. <em>WhatsApp Grup </em>memiliki beberapa keuntungan seperti hemat kuota dan dapat dikombinasikan dengan berbagai fitur pembelajaran. Sedangkan kekurangan dalam media ini adalah mahasiswa mudah terdistraksi dengan <em>chat </em>lain dan sukar diterapkan pada pembelajaran yang melibatkan presentasi mahasiswa.</p><p><strong>Kesimpulan : </strong><em>WhatsApp Grup </em>dapat digunakan sebagai alternatif media pembelajaran daring di masa pandemi COVID-19. Meskipun demikian, kombinasi penggunaan teks, gambar, video, dan games perlu dilakukan sehingga dapat memfasilitasi berbagai gaya belajar mahasiswa baik audio maupun visual.</p>
Background: Personalized medicine is one of the health treatment approaches that has developed in the last ten years. This treatment is specific because it considers the genomics of patients and requires a complete database or medical record covering clinical and genomic data. Nevertheless, there are ethical and legal challenges in the implementation of electronic medical records in personalized medicine.Objective: This study aimed to determine the ethical and legal challenges in the use of electronic medical records in personalized medicine based on previous literature.Methods: The method used in this study was literature review with sources from journals, books, and articles on electronic medical records, personalized medicine, as well as legal and ethical aspects related both domestically and abroad. Results: Ethical and legal challenges that can occurred in the use of electronic medical records in the personalized medicine era include security and ownership of data, legal responsibility, genomic discrimination, and changes in the relationship between doctors and patients.Conclusion: Indonesia does not yet have specific regulations regarding data security, data ownership, and data sharing in the health sector. Further regulations regarding the use of electronic medical records in the personalized era are needed so that their implementation does not conflict with the ethics and laws that apply in Indonesia
Many children have delayed development related to sensory and motoric function. Virtual reality can be developed to stimulate activity to develop the sensory and motoric function and adjust the physiotherapy. It can be more efficient, effective, and interactive, especially in the Z generation that is familiar with the technology. The study aims to develop and evaluate the SenMor-VR, virtual reality as a sensory and motoric improving function tool. The research method was research and development (R&D), which was initiated with situation analysis using literature review, development of the product, and evaluation This VR software contains many features i.e front-page, interactive games, and environments, and evaluation. Based on the technology acceptance model (TAM), the total average from the aspect of benefit of use is 4.5 which shows most of the respondents agree that this technology has benefits for them. The aspect of ease of use is 3.9 which shows that most of the respondents agree that this technology was easy to use. This virtual reality app has potency as a sensory and motoric improving function tool, but it needs further clinical research to evaluate its implementation in children.
Background: Vaccination is very important because it can help prevent diseases that can be prevented by immunization (PD3I) such as polio, tetanus, diphtheria, measles, mumps, and rubella. During the Coronavirus Disease -19 (COVID-19) pandemic, the role of vaccination is very crucial, especially to reach herd immunity. However, there are many problems related to the implementation of vaccination, including needle phobia, which is a phobia of needles because it is considered painful. Virtual reality is a technology that develops in the form of a virtual image that can be used in vaccination services. This study aims to determine the potency of virtual reality to solve the needle phobia in vaccination services.Methods: The method used in this study is a literature review with sources from journals in the Scopus, ProQuest, and ScienceDirect database that was published in 2000 until 2020, and also books and articles with the keywords "virtual reality" "AND" "immunization," virtual reality " AND " vaccination " , "Needle phobia" "AND" "vaccination". This research was conducted from January to February 2021.Results: Based on the results obtained, virtual reality can be used in vaccination services, especially in the treatment of needle phobia. Virtual reality can become a distraction so that the patient will be distracted from fear and can lower the pain threshold. In addition, virtual reality can also be used as a means of education about immunization.Conclusion: Product development and clinical research need to be developed to assess the use of virtual reality in vaccination services during the COVID-19 pandemic. The use of virtual reality for other medical procedures that use needles can also be further investigated
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