The purpose of this study is to develop learning media for physics comics on the subject matter of measurement for class X students, to know the quality of physics comics in the developed measurement material for class X students at SMAN 1 Compreng, and to know the students responses to physics comics on the developed measurement material. This research is development research by conducting product analysis to be developed, developing initial products, expert validation and revisions, small-scale field trials and product revisions, and large-scale field trials and final products. The result of the research is the product developed in the form of Comic Physics Media, the Main Material of Measurement. The quality of the physics comic media developed according to media experts is Good (B) with a value of 3.14, according to the material experts is Very Good (SB) with a value of 3.61, according to the physics teacher is Very Good (SB) with a value of 3, 67. 3). Student responses to physics comics in limited trials obtained a percentage of 93% while in large-scale field trials obtained a percentage of 95%.
Understanding a physics concept requires supporting activities such as practicum. The existence of the Covid-19 Pandemic has caused practicum not to be carried out directly in the laboratory so it is done through virtual laboratory media, one of which is the Crocodile Physics software. However, the use of Crocodile Physics software for prism practicum has not been widely used. Therefore, in this study using Crocodile Physics 605 software which aims to determine the angle of deviation in different prisms and to see the relationship between the angle of incidence and the angle of deviation of the prism. Based on the data analysis that has been carried out, it is found that the benzane medium produces the largest prism deviation angle compared to other mediums, which is 62o. The greater the value of the angle of incidence in the first plane of the prism , the greater the value of the angle of deviation . Vice versa, the smaller the value of the angle of incidence in the first plane of the prism, the smaller the value of the angle of deviation.
Teachers are expected to maximize their role in teaching abilities and expertise. There is a need for innovation made by teachers by utilizing technology. The use of smartphones will be far more optimal if it is used properly by the teacher as a learning medium. Appypie is a website that provides templates for making Android applications for free and paid. The learning materials that are filled in can contain text, pictures, videos, links, and interactive quizzes that can stimulate students' attention and thoughts so that they have an impact on improving student learning outcomes. In this study, there was a significant difference between the experimental group, namely those who were given physics teaching using appypie learning media with power point learning media. The results of the research conducted by the author show that learning physics using appypie learning media is better. Because appypie learning media refers to learning media where students can study anywhere and anytime making it easier for students to learn. Learning using appypie learning media in physics lessons in class XI SMK Wirabuana Bogor can influence and improve student physics learning outcomes to explore understanding and solve physics problems.
The purpose of this study is to determine the differences in the effect of students' ability to solve physics problems between those taught with the Scientific learning approach and the conventional learning approach. Knowing the difference in the ability to solve physics problems between students who have high creativity and students who have low creativity. Then find out the effect of the interaction between the learning approach and learning creativity on the ability to solve physics problems.The research method used is experiment. The sample size was 80 students consisting of 40 students in the experimental group and 40 students in the control group selected by cluster sampling. Data collection was carried out with the technique of giving 10 items of test description and 30 items of learning creativity questionnaire. Data analysis using descriptive statistical methods and data requirements analysis. Test the hypothesis of this study using two-way ANAVA. The results showed that: (1) There is a difference in the ability to solve the physics problems of students who are taught with a scientific learning approach and those taught with a conventional learning approach.(2) There is a difference in the ability to solve physics problems of students who have high creativity and students who have low creativity.(3) There is no influence of the interaction of learning approaches with learning creativity.In this study shows that the approach to scientific learning is better than conventional learning approaches. This means that by applying a scientific learning approach and paying attention to student learning creativity well, it will produce the ability to solve good physics problems
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