Purpose: This research describes the efforts to promote entrepreneurial motivation through shadow puppet performances. Research Methodology: This research used a project-based approach, and the activities are initiated by: 1) diagnosing the problems of performing arts entrepreneurship, 2) creating art incubation designs, 3) implementing activity plans, and 4) evaluating activities through performances. The participants were students with educational backgrounds in dance, music, and fine arts at Universitas Pendidikan Indonesia, as well as partners in the Indigo Moon Theater, a community-based in London. Results: A production of shadow puppet performance art with a Jungle Book story can foster students’ entrepreneurial motivation, shown through paid performances and business planning sales of show packages, merchandise, and a shadow puppet workshop model for children and families. Limitations: This research cannot assist the participants in managerial work to continue their business. Contributions: This research contributes to developing art entrepreneurship in the performing arts field as part of Indonesia’s creative industry sub-sector. Keywords: 1. entrepreneurial motivation 2. art entrepreneurship 3. performing arts 4. shadow puppet 5. arts education
Inseminating the values of education to the early children in advance is one mean of solution that should become a major concern and important part of the current Education policy system. The creation of a work entitled Creating Traditional Games with Children is an effort of collaboration in arranging activities involving children. Knowing children's behaviour now looks less controlled and has less desirable personality, lacks of good manners and ethics, influenced by the negative effect of technology, as a result, traditional games began to be marginalized because it was oppressed by the presence of modern game products. Through this form of traditional games, it is hoped that educational values can be embedded and can influence children's behaviour, therefore the dance works creation will be focused on finding the answers to the questions. "How far the concepts and methods can strengthen the insemination of educational values and as a medium of dance creativity created with children while learning through play for elementary school age?" The method used in the creation of this work is the Ngemong method, which develops the concept of Ki Hajar Dewantara, which is a concept of mentoring method that implements the idea of Ing Ngarsa Sung Tulada, Ing Madya Mangun Karsa, Tut Wuri Handayani, so it could give positive the impact on the subsequent mental development of children. This work creation departs from a study using observation, literature studies, interviews and documentation studies. The results of this study are expected to have the following contribution: (1) The form of traditional games can strengthen the cultivation of values of education which are now almost unknown by children, since children are more familiar with the form of modern and sophisticated games. (2) The form of traditional games can be a bridge to dance creativity media and can be used as a reference for the development of flexible and conditional dance learning models.
The empathy and seriousness of the teachers in Junior High Schools in developing the creativity of Dance Education in particular is felt to be lacking. In general, teachers tend to have difficulties in developing innovative learning concepts. Traditional learning becomes a dominating habit. As a result, learning is less meaningful. Understanding in learning is neglected. There were no learning innovations that stimulated students to think creatively and innovatively, which ultimately led to the low quality of learning outcomes. This research stimulates the ability of teachers to develop their creativity in designing innovative, creative and fun learning. Specifically, to explore the ability of Dance Arts teachers to organize the ability to teach dance creations, starting from the preparation of learning scenarios, developing models, based on comprehensive reference sources. This study aims to develop a learning model for dance education through creativity applied by junior high school teachers. This research is expected to help teachers gain experience in designing dance learning models that can be used in the learning process in their respective schools, which has an impact on students' creativity. The formulation of the learning model based on the creativity of the teacher is expected to foster various aesthetic and cultural sensitivities that function to assist the development of students in terms of intellectual, emotional, and spiritual.
Increasing quantity of students' entrepreneur is one of achievement indicators inUniversitas Pendidikan Indonesia (UPI)'s Strategy Plan, therefore the faculty members from Department of Dance Education, Faculty of Arts and Design Education UPI mentored 34 students in the community service program to develop entrepreneurship activities in the field of arts. The purpose of community service activities is to mentor students' entrepreneurships based on the production of children dance and traditional games. The method for the community service program used a project-based approach. The characteristic of this method is the researchers actively participate in helping the participants to build the project. The activity began with: 1) diagnosing the students' problems to build entrepreneurial arts; 2) by developing business plan to solve the problems based on the production of children dance and the traditional games; 3) implementing the business plan; 4) an evaluation by presenting the product through virtual arts event. Through the community service program, five groups of students produced two children dances and the traditional games, arts teaching and learning, and the promotion of events. The researches asked appreciators to give a response of the event through filling a google form. There are 109 audiences who access the event virtually through TV UPI Digital and fill in the form. More than > 70% stated the production is very good and more than > 90 % appreciators want to watch the virtual event again. The findings inform that the students succeed to attract people with children' dances and the traditional games. Through this project, the students offered the product of performing arts and a service for trainers about teaching children's dance and the traditional games.
Children's dance and children's games as creative products developed by the groups of student entrepreneurs were the outcomes of the previous community service. However, the management of the products has not been optimal in terms of their presentation for children as their target audience. Therefore, the purpose of this community service program is to train and mentor students to build and manage their business in performing arts, teaching and learning children's dances to support the university program in developing educational tourism. This community service program used a project-based approach. The participants are seven undergraduate students from Universitas Pendidikan Indonesia (UPI) including an alumnus from UPI, and two master students in the arts education study program of UPI. The activities began with diagnosis, project design, implementation, and evaluation. Data was collected through participant observation, study documentation, and literature review. Analyzed data using triangulation. The result of the activities is establishing a new students' business profile, namely Projek Seni Anak Company or Prosean Co. implements the business canvas model. Prosean Co. manages and markets performing arts, teaching children dances through social media and virtual performance called Virevale in TV UPI Digital. In summary, Prosean Co. as a new group of student entrepreneurs succeed managing children's dance and children's games in the storyline and visual design to be appreciated by children.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.