Mitra 1 (Purnama Advertising) is a printing business engaged in printing and graphic design, owned by Mr. Purnomo. Business location Purnama Advertising is very strategic close to the highway, due to many people skipped. Mitra 2 (Smart Jaya) owned by Mr. Hidayat handles a very simple print design. Smart Jaya business location is very strategic close to the school. The problems faced by Partners 1 and Partner 2 are constrained in the field of online marketing, due to the limited cost of the Partners. The purpose of the devotion activity is to develop an independent printing business and have a broad insight on print design and graphic design. The solutions offered from the devotion activities are providing printing machines and hot press machines, mentoring media marketing, production management and marketing training. The outcomes of the IbM program are scientific publications in ISSN Journals, national seminar publications, and online promotional media.
IMPROVING LEARNING PROCESSES THROUGH ONLINE LECTURE TRAINING FOR LECTURERS. The development of information and communication technology sophistication is undeniable. One form of technological development is the Internet. With the Internet, we can receive and access information in various formats from all corners of the world. The presence of the Internet provides convenience in the world of education as a learning medium. Based on these conditions, online lecture training is conducted with the aim of improving the learning process during lectures. The training was conducted with the Google classroom application introduction material. The results obtained during the training showed very high lecturer enthusiasm. Training makes lecturers have the ability to better manage lecture materials, can arrange quiz schedules or assignments regularly every week, the ability of lecturers in interpersonal communication also increases with class collaboration.
Education is a process to mature someone from various sectors. Education can be taken from various processes both formal, informal and non-formal education. At the age of children 0-6 years, is the right period of the child's brain is growing rapidly. So that it can absorb quickly both heard and seen. Based on data from the Education Authorities, the results of the National Examination for elementary school have decreased compared to previous years. The decline in the value of the National Examination is caused by students being less interested in learning. In order for students to be interested in learning, innovation is needed in the form of educational games as learning media. The educational game is intended for grade VI elementary school students to face the National Examination. The result of making educational games is that students are more comfortable playing games while learning, so they can add insight and knowledge, and strengthen student's memory.ABSTRAK Pendidikan merupakan proses untuk mendewasakan seseorang dari berbagai sektor. Pendidikan dapat ditempuh dari berbagai proses baik pendidikan formal, informal, maupun non-formal. Pada usia anak 0-6 tahun, merupakan periode yang tepat otak anak sedang berkembang dengan pesat. Sehingga dapat menyerap secara cepat baik yang didengar maupun yang dilihat. Berdasarkan data dari Dinas Pendidikan, hasil nilai Ujian Nasional untuk jenjang SD mengalami penurunan dibandingkan dengan tahun-tahun sebelumnya. Penurunan nilai Ujian Nasional disebabkan siswa kurang tertarik untuk belajar. Supaya siswa tertarik untuk belajar, diperlukan inovasi berupa game edukasi sebagai media pembelajaran. Game edukasi tersebut ditujukan bagi para siswa kelas VI SD untuk menghadapi Ujian Nasional. Hasil dari pembuatan game edukasi adalah para siswa agar lebih nyaman bermain game sambil belajar, sehingga dapat menambah wawasan dan pengetahuan, serta memperkuat daya ingat siswa.Kata kunci : game edukasi; pendidikan; ujian nasional; siswa SD
Institutions of higher education do not only act as media for the educational process but must also become learning organizations. Various learning support facilities are widely available in this age of technology. One means that can be used is the Internet. The internet is a useful tool for accessing information in various formats from all over the world. The internet provides convenience in the world of education as a learning medium. Based on these conditions, online lecture training is conducted with the aim of improving the learning process during lectures. The training is carried out with Google classroom application material and the creation of learning video content. Using Google classroom can give students access to online learning. The training is carried out by direct practice using each lecturer's notebook. The results obtained during the training showed very high lecturer enthusiasm. The training makes the lecturers have the ability to better manage the lecture material, the skills of lecturers also increase by doing the practice directly. The ability of lecturers in interpersonal communication also increases with class collaboration. Through training can make changes in cognitive abilities, motor skills, values ??of affection, emotional values, and spiritual values.
In the millennial era 4.0, the growth of the home industry is growing more rapidly with the development of information technology, thus making needs increase and create new business opportunities. One of the new business opportunities is the krawu rice business. Krawu rice is a typical food from Gresik Regency. The krawu rice home industry is a partner of a community service activity named Nasi Krawu Buk Tiban. The problem that occurs in the community service partners is the marketing of krawu rice that is still around the Nasi Krawu Buk Tiban environment and marketing through the internet media. The method used is to provide training in the form of online media marketing and social media assistance. The result of community service activities can increase krawu rice revenue turnover, can operate and promote krawu rice marketing through online media and social media.
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