Penelitian ini dilatarbelakangi oleh perkembangan teknologi yang semakin pesat, dikarenakan perkembangan era globalisasi dan perkembangan teknologi yang semakin canggih dan bisa berdampak pada siswa,membuat orang tua semakin resah atas perkembangan teknologi terutama pada permainan game online. Penulis tertarik untuk meneliti siswa yang kecanduan bermain game online, tujuan peniltian ini untuk mengetahui pengaruh game online terhadap motivasi belajar dan prestasi belajar siswa SD Kecamatan Pammana Kabupaten Wajo.Jenis penelitian yang digunakan adalah ex post facto. Populasi dalam penelitian ini adalah seluruh siswa SD Kecamatan Pammana Kabupaten Wajo yang terdiri dari 39 sekolah. Penentuan sampel menggunakan metode multistage random sampling sehingga diperoleh SDN 101 Tadangpalie, SDN 104 Abbanuangnge, SDN 99 Lampulung, dan SDN 244 Pammana yang menjadi sampel. Data yang diperoleh dengan menggunakan angket yang dianalisis secara statistik deskriptif dan inferensial. Hasil penelitian menunjukkan bahwa game onlinedapat mempengaruhi motivasi belajar siswa SD Kecamatan Pammana Kabupaten Wajo. Berdasarkan hasil penelitian dapat disimpulkan bahwa (1) berdasarkan nilai rata-rata yaitu 91,21 menunjkkan intensitas siswa kelas V dalam menggunakan game online berada dalam kategori tinggi atau sangat berpengaruh terhadap miotivasi belajar siswaSD Kecamatan Pammana Kabupaten Wajo, (2) berdasarkan nilai rata-rata 83,44 menunjukkan prestasi belajar siswa berada dalam kategori tinggi atau berpengaruh pada prestasi belajar siswa SD Kecamatan Pammana Kabupaten Wajo, (3) tidak ada pengaruh positif game online terhadap motivasi belajar dan prestasi belajar siswa SD Kecamatan Pammana Kabupaten Wajo. This research is motivated by the increasingly rapid development of technology, due to the development in the era of globalization and technologicy that are increasingly sophisticated and can have an impact on students, making parents increasingly restless about technological developments, especially in online game play. The author is interested in researching students who are addicted to play online games. The purpose of this study is to determine the effect of online games on learning motivation and student achievement in SD Pammana District, Wajo Regency. The type of research used is ex post facto. The population in this study were all students of SD Pammana District, Wajo Regency, which consisted of 39 schools. The samples were determined using the multistage random sampling method so that SDN 101 Tadangpalie, SDN 104 Abbanuangnge, SDN 99 Lampulung, and SDN 244 Pammana were sampled. The data obtained by using a questionnaire were analyzed using descriptive and inferential statistics. The results showed that online games can affect student motivation in SD Pammana District, Wajo Regency. Based on the results of the study, it can be concluded that (1) based on the average value of 91.21 showing that the intensity of class V students in using online games is in the high category or it highly influences the learning motivation of SD students in Pammana District, Wajo Regency, (2) based on the average value of 83.44 indicating that student achievement is in the high category or it has an effect on student achievement of SD Pammana District, Wajo Regency, (3) there is no positive effect of online games on learning motivation and student achievement of SD Pammana District, Wajo District.
[Implementation of outdoor learning with saintific approach to improve student learning of SMPN 6 Bengkulu City]. The aims of this study was to know the results of scientific learning (outdoor) and see the comparison the value of students’s group who learn by using outdoor learning and groups of students who do not use outdoor learning. The subject of this research is the students of class VII SMPN6 Bengkulu City on academic year 2016/2017. The sample who taken are class VII G class control class VII H, experimental class, class VII E as a testing class. Sampling technique by purposive sampling. Instrument used double choice test instrument 25 problem,. The technique of data analysis using statistic Anova Mix (mixed Anova). Test normality by using test of covariance matrix. The average value of pretest of the experimental class students 62.1 after the average treatment of student postes increased to 86.25 which means an increase of 24.15. The control class Pretest and postes results Average score of pretest students 65,9 after conventional learning average student postes score increased to 75,5 which means an increase of 9.6. Student learning outcomes using outdoor learning method is higher than those not using the method, it is seen from the average experimental class value (80,75) bigger than control class (64,00) with increase of 26,37%. Keywords: Outdoor learning; saintific approach; student learning outcomes.
[Implementation of outdoor learning with saintific approach to improve student learning of SMPN 6 Bengkulu City]. The aims of this study was to know the results of scientific learning (outdoor) and see the comparison the value of students’s group who learn by using outdoor learning and groups of students who do not use outdoor learning. The subject of this research is the students of class VII SMPN6 Bengkulu City on academic year 2016/2017. The sample who taken are class VII G class control class VII H, experimental class, class VII E as a testing class. Sampling technique by purposive sampling. Instrument used double choice test instrument 25 problem,. The technique of data analysis using statistic Anova Mix (mixed Anova). Test normality by using test of covariance matrix. The average value of pretest of the experimental class students 62.1 after the average treatment of student postes increased to 86.25 which means an increase of 24.15. The control class Pretest and postes results Average score of pretest students 65,9 after conventional learning average student postes score increased to 75,5 which means an increase of 9.6. Student learning outcomes using outdoor learning method is higher than those not using the method, it is seen from the average experimental class value (80,75) bigger than control class (64,00) with increase of 26,37%. Keywords: Outdoor learning; saintific approach; student learning outcomes.
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