This research is a research and development based on technopreneurship in the form of experiment with new innovation which has found sheet jam from various local material and ecopreneurship. It aims to develop the product sheet jam of various local materials based on ecopreneurship that is watermelon, yellow pumpkin, black plum, and lontar palm. So far there has been no sheet jam available in the market. Therefore, to support the industrial revolution 4.0 with an emphasis on food processing technology in the food and beverage industry, the researcher has made new innovations by utilizing local materials and ecopreneurship based on new products. This product was provided by factorybased technopreneurship touches so that the results can be developed into local-based entrepreneurship by taking into account the ecosystem. This research involved five students of Home industry department. From the experimental results, it has been found four products of sheet jam made from different materials. For hedonic test and quality, data were collected using questionnaires. Similarly, Organoleptic tests were also conducted by using color, taste, texture, aroma, quality indicators. There were 25 panelists involved in the test, namely trained (10 peoples), untrained (10 peoples) and consumer panelists (5 peoples). All products are innovated by doing three experiments until the result is favored and fulfill the factory standard. Data were analyzed with SPSS program for percentage and mean test. The results of the third experimental test that became the final product and prototype model to be developed further. The results have found sheet jam of watermelon, yellow pumpkin, black plum fruit, lontar palm fruit.
Penelitian ini dilatarbelakangi oleh perkembangan teknologi yang semakin pesat, dikarenakan perkembangan era globalisasi dan perkembangan teknologi yang semakin canggih dan bisa berdampak pada siswa,membuat orang tua semakin resah atas perkembangan teknologi terutama pada permainan game online. Penulis tertarik untuk meneliti siswa yang kecanduan bermain game online, tujuan peniltian ini untuk mengetahui pengaruh game online terhadap motivasi belajar dan prestasi belajar siswa SD Kecamatan Pammana Kabupaten Wajo.Jenis penelitian yang digunakan adalah ex post facto. Populasi dalam penelitian ini adalah seluruh siswa SD Kecamatan Pammana Kabupaten Wajo yang terdiri dari 39 sekolah. Penentuan sampel menggunakan metode multistage random sampling sehingga diperoleh SDN 101 Tadangpalie, SDN 104 Abbanuangnge, SDN 99 Lampulung, dan SDN 244 Pammana yang menjadi sampel. Data yang diperoleh dengan menggunakan angket yang dianalisis secara statistik deskriptif dan inferensial. Hasil penelitian menunjukkan bahwa game onlinedapat mempengaruhi motivasi belajar siswa SD Kecamatan Pammana Kabupaten Wajo. Berdasarkan hasil penelitian dapat disimpulkan bahwa (1) berdasarkan nilai rata-rata yaitu 91,21 menunjkkan intensitas siswa kelas V dalam menggunakan game online berada dalam kategori tinggi atau sangat berpengaruh terhadap miotivasi belajar siswaSD Kecamatan Pammana Kabupaten Wajo, (2) berdasarkan nilai rata-rata 83,44 menunjukkan prestasi belajar siswa berada dalam kategori tinggi atau berpengaruh pada prestasi belajar siswa SD Kecamatan Pammana Kabupaten Wajo, (3) tidak ada pengaruh positif game online terhadap motivasi belajar dan prestasi belajar siswa SD Kecamatan Pammana Kabupaten Wajo. This research is motivated by the increasingly rapid development of technology, due to the development in the era of globalization and technologicy that are increasingly sophisticated and can have an impact on students, making parents increasingly restless about technological developments, especially in online game play. The author is interested in researching students who are addicted to play online games. The purpose of this study is to determine the effect of online games on learning motivation and student achievement in SD Pammana District, Wajo Regency. The type of research used is ex post facto. The population in this study were all students of SD Pammana District, Wajo Regency, which consisted of 39 schools. The samples were determined using the multistage random sampling method so that SDN 101 Tadangpalie, SDN 104 Abbanuangnge, SDN 99 Lampulung, and SDN 244 Pammana were sampled. The data obtained by using a questionnaire were analyzed using descriptive and inferential statistics. The results showed that online games can affect student motivation in SD Pammana District, Wajo Regency. Based on the results of the study, it can be concluded that (1) based on the average value of 91.21 showing that the intensity of class V students in using online games is in the high category or it highly influences the learning motivation of SD students in Pammana District, Wajo Regency, (2) based on the average value of 83.44 indicating that student achievement is in the high category or it has an effect on student achievement of SD Pammana District, Wajo Regency, (3) there is no positive effect of online games on learning motivation and student achievement of SD Pammana District, Wajo District.
Penelitian ini bertujuan untuk mengetahui kesiapan guru dan peserta didik dalam pembelajaran daring di SD Inpres Lae-Lae 2, serta mengetahui proses pembelajaran daring di SD Inpres Lae-Lae 2. Dalam penelitian ini menggunakan penelitian kualitatif dengan metode studi kasus. Subjek penelitian ini adalah guru dan peserta didik kelas IV. Pengumpulan data diambil melalui observasi, wawancara, dokumentasi. Penulis berperan sebagai pewawancara langsung untuk menggali data melalui guru dan peserta didik kelas IV. Hasil penelitian kesiapan guru dalam pembelajaran daring pada masa pandemi covid-19 di SD Inpres Lae-Lae 2 ini menunjukkan terlaksana dengan baik. Walaupun pembelajaran ini dilakukan dengan daring, guru tetap membuat RPP, mempersiapkan bahan ajar dan media pembelajaran sebelum memulai proses pembelajaran. Dalam pelaksanaan pembelajaran daring kesiapan peserta didik juga sudah terlaksana dengan baik, karena mereka sudah mempersiapkan apa saja yang dibutuhkan dalam pembelajaran daring, seperti buku, pulpen, dan handphone. Dalam pelaksanaan proses pembelajaran daring ini aplikasi yang digunakan adalah whatsapp dan zoom, adapun kendala yang ditemukan guru dan peserta didik yaitu kurang stabilnya jaringan internet sehingga mengalami kesulitan dalam belajar. This study aims to determine the readiness of teachers and students in online learning at SD Inpres Lae-Lae 2, and to determine the online learning process at SD Inpres Lae-Lae 2. This study is qualitative research with a case study method. The subjects in this study were teachers and fourth grade students. Data collection was taken through observation, interviews, and documentation. The author acts as a direct interviewer to collect data through teachers and fourth grade students. The results showed that the readiness of teachers in online learning during the Covid-19 pandemic at the Inpres Lae-Lae 2 Elementary School was carried out well. Although learning is done online, the teacher continues to plan learning by making online lesson plans, preparing teaching materials in the form of learning media and preparing teaching materials before the learning process takes place. In the implementation of this online learning process, the applications used are whatsapp and zoom, while the obstacles found by teachers and students are the unstable internet connection so that they experience difficulties in learning.
This study aims to observe the relationship between teacher professionalism and learning services, and students' learning outcomes at PAI Elementary School. Population of this study was all teachers and students while the samples were 21 teachers and 30 students. The data collection used observation, interview, and documentation. The data analysis technique used is a descriptive analysis using SPSS 11.5, factor analysis, and Rank Spearman correlation analysis. The results show that: first, there is no significant relationship between teacher professionalism and students’ learning outcomes of PAI Elementary School. This is due to the lack of professional human resources within the scope of PAI Elementary School. Second, the learning services for PAI Elementary School students are in the high category, and there is a significant relationship between learning services and learning outcomes of PAI Elementary School students, this is due to the excellent service provided to the students so that it has an impact on the students’ learning outcomes.Abstrak: Tujuan penelitian ini adalah untuk mengetahui hubungan profesionalisme guru dan layanan pendidikan terhadap hasil belajar siswa sekolah dasar. Populasi dalam penelitian ini adalah guru dan peserta didik sekolah dasar PAI dan sampel sebanyak 21 orang guru dan 30 orang peserta didik . Pengambilan data yang digunakan adalah observasi, wawancara, dan dokumentasi. Teknik analisis data yang digunakan adalah analisis deskriptif dengan menggunakan SPSS 11,5, analisis factor, analisis korelasi Rank Spearman. Hasil penelitian: Pertama, tidak terdapat hubungan yang signifikan antara profesionalisme Guru dengan hasil belajar siswa Sekolah Dasar PAI. Hal ini disebabkan kurangnya SDM yang professional dalam lingkup Sekolah Dasar PAI. Kedua, pelayanan pembelajaran pada siswa Sekolah Dasar PAI berada pada kategori tinggi, dan ada hubungan yang signifikan antara pelayanan pembelajaran dengan hasil belajar siswa Sekolah Dasar PAI, hal ini disebabkan karena Pelayanan prima yang diberikan oleh pihak sekolah kepada siswa sehingga berdampak terhadap hasil belajar siswa.
This research is a research and development that aims to develop technopreneurship and ecopreneurship of yellow pumpkin (cucurbita maxima) based on factory product. Yellow pumpkin (cucurbita maxima) very abundant on the season in Makassar, the price is very low and thrown away into the trash that damage ecosystems because usefull unknown by the public. The public only know to use with traditional for vegetable and decoction. Therefore need to developing with technopreneurship and ecopreneurship based on factory product through research to be made high valuable economic product. The results of research have to socialized to be productive and improve people’s lives. Experimental research was conducted in laboratory will be developed in the field to application on the second research in 2019. Beginning from the first research (2018) to product models prototype of yellow pumpkin (cucurbita maxima) are delicious pizza brand Josua. Using organoleptic test with indicator are color, flavor, exture, aroma, to test of hedonic and hedonic quality. Using checklist instrument with 25 trained panelist. Datum were analyzed by descriptive with SPSS Program. The result of product is qualified and can be marketed with a high price and high valuable economic product based on factory product.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.