The development of a course is measured through Assessments. Tests and Quizzes measure performance and quality of course progress as well as student understanding of course contents. Most of Learning Management Systems (LMSs) provide a built in quiz tool to help instructor to design a quiz and obtain students records. Nowadays, LMSs companies provide versions (applications) that are compatible with mobile handheld devices. In this paper, we will investigate features available within quiz tool within the open source LMS Moodle and the proprietary LMS Blackboard.
We consider applicability of the e-learning at Hashemite University (HU) from different perspectives based on the academic major of students. The e-learning concept had professionally been applied on some majors offered at the HU and gained a great impact on the learning process, students and staff. The HU has made an excellent progress toward practicing e-learning environment through sequence of actions in real life scenario that overcome the limitations related to the traditional learning system. This paper presents the first study of multi-variate factors that influence the e-learning process at HU by applying the linear-regression, one-way ANOVA and Scheffe tests.
Internet and Communication Technology (ICT) is being applied extensively in education to allow students to obtain information at anytime from anywhere. Social media is a new approach that is used to enhance and improve the delivery of education. Facebook groups and YouTube channels are the most operated networks that manage to deliver information. In this paper, we will study the impact of applying Facebook groups and YouTube videos on students' academic achievements in computer programming labs especially in object-oriented programming 2 (OOP2) lab at the Hashemite University. The practical programming lab plays an important role in understanding the theoretical programming concepts, for this reason programming lab is chosen as a case study. The proposed methodology embeds the social media networks as new major dimension in the teaching process of OOP2 Lab side by side with traditional lectures and e-learning tool such as Moodle. In this research: three surveys are utilized respectively to inspect the reasons of the weakness in OOP2 lab, evaluate the course learning outcomes (CLOs) by students before and after applying the proposed methodology and to investigate the opinions of students toward using social media networks within learning process. The results showed that operating the social media sites used by students on a daily basis creates a friendly and close educational environment as well as enhancing the academic results of students.
COVID-19 pandemic has transformed the traditional education in all levels to be shifted to online classrooms. Monitoring student’s attendance and interaction during live online classes is a challenge for educators. During the lockdown, many factors influenced the participation and attendance to online class, which we will highlight them in this research. This research investigated the participation of students registered in course Introduction to Web Programming Lab at Hashemite University. Students' participation was measured based on attendance, class interaction, assignment delivery, and utilization of e-learning platforms. Students' course learning outcomes (CLOs) were investigated and evaluated using a survey. Number of students who were evaluated during autumn (1st semester) and spring (2nd semester) semesters 2020/2021 is 212 students. Findings indicated that online education was successfully implemented, and material content were understood by students. Further analysis showed that the interaction of students during the meeting class is considered low.
The trend of accessing the internet by different types of devices increases the challenges for organisations who are embracing e-assessment sessions as part of the e-learning process. These organisations face the unethical behaviour of unauthorised students as well as the costly expenses to provide secure exam systems. Different user authentication methods are briefly discussed in this paper for the e-assessment environment. As we pursue the optimistic version of the full meaning of e-learning and e-assessment, a theoretical model for smartphone devices is proposed to authenticate the identity of students before and during the e-assessment session.
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