The remote estimation of a region’s population has for decades been a key application of geographic information science in demography. Most studies have used 2D data (maps, satellite imagery) to estimate population avoiding field surveys and questionnaires. As the availability of semantic 3D city models is constantly increasing, we investigate to what extent they can be used for the same purpose. Based on the assumption that housing space is a proxy for the number of its residents, we use two methods to estimate the population with 3D city models in two directions: (1) disaggregation (areal interpolation) to estimate the population of small administrative entities (e.g. neighbourhoods) from that of larger ones (e.g. municipalities); and (2) a statistical modelling approach to estimate the population of large entities from a sample composed of their smaller ones (e.g. one acquired by a government register). Starting from a complete Dutch census dataset at the neighbourhood level and a 3D model of all 9.9 million buildings in the Netherlands, we compare the population estimates obtained by both methods with the actual population as reported in the census, and use it to evaluate the quality that can be achieved by estimations at different administrative levels. We also analyse how the volume-based estimation enabled by 3D city models fares in comparison to 2D methods using building footprints and floor areas, as well as how it is affected by different levels of semantic detail in a 3D city model. We conclude that 3D city models are useful for estimations of large areas (e.g. for a country), and that the 3D approach has clear advantages over the 2D approach.
Noise is one of the main problems in urban areas. To monitor and manage noise problems, governmental organisations at all levels are obliged to regularly carry out noise studies. The simulation of noise is an important part of these studies. Currently, different organisations collect their own 3D input data as required in noise simulation in a semi-automated way, even if areas overlap. This is not efficient, but also differences in input data may lead to differences in the results of noise simulation which has a negative impact on the reliability of noise studies. To address this problem, this paper presents a methodology to automatically generate 3D input data as required in noise simulations (i.e. buildings, terrain, land coverage, bridges and noise barriers) from current 2D topographic data and point clouds. The generated data can directly be used in existing noise simulation software. A test with the generated data shows that the results of noise simulation obtained from our generated data are comparable to results obtained in a current noise study from practice. Automatically generated input data for noise simulation, as achieved in this paper, can be considered as a major step in noise studies. It does not only significantly improve the efficiency of noise studies, thus reducing their costs, but also assures consistency between different studies and therefore it improves the reliability and reproducibility. In addition, the availability of countrywide, standardised input data can help to advance noise simulation methods since the calculation method can be adopted to improved ways of 3D data acquisition and reconstruction.
is is the author's version of the work. It is posted here only for personal use, not for redistribution and not for commercial use. e definitive version is published in the journal Marine Geodesy. We introduce a new approach for the generation and the generalisation of visually smooth depth-contours for hydrographic charts. Unlike most current approaches, it strictly respects the safety constraint that dictates that the resulting chart may not indicate a depth shallower than originally measured. e main idea is to construct a smooth surface using a Voronoi-based interpolation method. is surface is represented using a triangulation, modified using a series of generalisation operators, and ultimately depth-contours are extracted directly from this surface. We report on experiments made with real-world datasets, and we compare our results with existing approaches.
We present a fully automatic approach for reconstructing compact 3D building models from large-scale airborne point clouds. A major challenge of urban reconstruction from airborne LiDAR point clouds lies in that the vertical walls are typically missing. Based on the observation that urban buildings typically consist of planar roofs connected with vertical walls to the ground, we propose an approach to infer the vertical walls directly from the data. With the planar segments of both roofs and walls, we hypothesize the faces of the building surface, and the final model is obtained by using an extended hypothesis-and-selection-based polygonal surface reconstruction framework. Specifically, we introduce a new energy term to encourage roof preferences and two additional hard constraints into the optimization step to ensure correct topology and enhance detail recovery. Experiments on various large-scale airborne LiDAR point clouds have demonstrated that the method is superior to the state-of-the-art methods in terms of reconstruction accuracy and robustness. In addition, we have generated a new dataset with our method consisting of the point clouds and 3D models of 20k real-world buildings. We believe this dataset can stimulate research in urban reconstruction from airborne LiDAR point clouds and the use of 3D city models in urban applications.
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