This paper deals with the problem of classical planning for multiple cooperative agents who have private information about their local state and capabilities they do not want to reveal. Two main approaches have recently been proposed to solve this type of problem -one is based on reduction to distributed constraint satisfaction, and the other on partial-order planning techniques. In classical single-agent planning, constraint-based and partial-order planning techniques are currently dominated by heuristic forward search. The question arises whether it is possible to formulate a distributed heuristic forward search algorithm for privacy-preserving classical multi-agent planning. Our work provides a positive answer to this question in the form of a general approach to distributed state-space search in which each agent performs only the part of the state expansion relevant to it. The resulting algorithms are simple and efficient -outperforming previous algorithms by orders of magnitude -while offering similar flexibility to that of forward-search algorithms for single-agent planning. Furthermore, one particular variant of our general approach yields a distributed version of the a* algorithm that is the first cost-optimal distributed algorithm for privacy-preserving planning.
RAZ NISSIM, Ben-Gurion University of the Negev, Israel Many areas of computer science require answering questions about reachability in compactly described discrete transition systems. Answering such questions effectively requires techniques to be able to do so without building the entire system. In particular, heuristic search uses lower-bounding ("admissible") heuristic functions to prune parts of the system known to not contain an optimal solution. A prominent technique for deriving such bounds is to consider abstract transition systems that aggregate groups of states into one. The key question is how to design and represent such abstractions. The most successful answer to this question are pattern databases, which aggregate states if and only if they agree on a subset of the state variables. Merge-and-shrink abstraction is a new paradigm that, as we show, allows to compactly represent a more general class of abstractions, strictly dominating pattern databases in theory. We identify the maximal class of transition systems, which we call factored transition systems, to which merge-and-shrink applies naturally, and we show that the well-known notion of bisimilarity can be adapted to this framework in a way that still guarantees perfect heuristic functions, while potentially reducing abstraction size exponentially. Applying these ideas to planning, one of the foundational subareas of artificial intelligence, we show that in some benchmarks this size reduction leads to the computation of perfect heuristic functions in polynomial time and that more approximate merge-and-shrink strategies yield heuristic functions competitive with the state of the art. ACM Reference Format:Malte Helmert, Patrik Haslum, Jörg Hoffmann, and Raz Nissim. 2014. Merge-and-shrink abstraction: A method for generating lower bounds in factored state spaces.
As our world becomes better connected and autonomous agents no longer appear to be science fiction, a natural need arises for enabling groups of selfish agents to cooperate in generating plans for diverse tasks that none of them can perform alone in a cost-effective manner. While most work on planning for/by selfish agents revolves around finding stable solutions (e.g., Nash Equilibrium), this work combines techniques from mechanism design with a recently introduced method for distributed planning, in order to find cost optimal (and, thus, social welfare maximizing) solutions. Based on the Vickrey-Clarke-Groves mechanisms, we present both a centralized, and a privacy-preserving distributed mechanism.
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