The Chemistry of Trichloro[tris(trimethylsilyl)methyl] and Trichloro[t ris( dimethyl phenylsi lyl)methyl] Complexes of Gallium, Indium, and Thallium. Crystal and Molecular Structures of [Li(thf ),(pCI),GaCl-{ C (S i M e,Ph ),}]at hf, [ Li (thf ), ( p-CI ) InCI,{ C( Si Me3),}], and [{( Me,Si),C}ln(p-CI),{p-Fe(CO),)In{C(SiMe,),}] (thf = tetrahydrofuran) t
Research on the relation between conceptual and procedural knowledge has shown that fusing them enhances understanding of domain knowledge. Various methods have been developed to assess undergraduates’ conceptual understanding of a particular domain. Nevertheless, in the teaching and learning of Computer Aided Design (CAD) in higher education, students were not assessed on their conceptual understanding on the utilization of the software. The assessments of outcome were based on procedural or command knowledge rather than the conceptual understanding, which is usually associated with a particular subject matter. In addition, both types of knowledge are emphasized within the context of achieving outcomes of domain related subject matter such as Machine Design or Technical Drawing. Some students might not be aware that there are concepts underlying the procedure they are using. As such, students’ conceptual knowledge in Three Dimensional Computer Aided Design (3D CAD) is as important as their procedural knowledge. The question now arises as to whether the students acquire adequate conceptual knowledge through a formal or informal learning process in higher institution before they are employed by manufacturing industries. This chapter briefly discusses the concept of developing 3D CAD model. Then, categories of the essential concepts in the development of the model are presented. Implementation of Concept Map to assess students’ conceptual understanding on 3D modeling technique will be addressed.
Abstract-Computer Aided Learning (CAL) is no more an uncommon phenomena in the education arena of Malaysia today. This instructional approach had been applied in the process of teaching and learning for many school subjects but there is very little application in Physical Education. The purpose of this study was to investigate the effects of E-Sports courseware for teaching psychomotor skills which was developed based on the Simpson's Psychomotor Domain Taxonomy. The E-Sports courseware was developed for the topic of Triple Jump in Physical Education syllabus. This descriptive type of study comprised of 60 samples from a secondary school in Malaysia. The instruments of the study were questionnaires to evaluate the courseware, a pre-test and post-test analyzed using t-Test for students' performance. The data were also supported by interviews and observations while interacting with the courseware. The significant value of 0.000 showed that there were differences before and after learning with the courseware. This means that there is an increase in knowledge of skills in triple jump. The result of the study also showed positive effects on level of achievement in Simpson's Psychomotor Domain Taxonomy. As a conclusion, the development of E-Sports courseware is able to trigger positive effects towards students' psychomotor skills learning and may assist in identifying young sport talent.
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