Belt and Road Initiative (BRI) is one of the ambitious economic policies issued during the reign of China Xi Jinping. BRI includes two aspects: the Silk Road Economic Belt and the 21st Century Maritime Silk Road. BRI is a gigantic project as it covers 2/3 of the global population and 3/4 of energy sources. This article tries to answer questions about why China issuing BRI policy by using the perspective of neorealism as a theory of international relations that includes the concept of national interest, the balance of power and hegemonic stability. The findings in this paper is divided into three premises, namely (1) the interest of China to secure supply lines of energy to the Middle East and Central Asia through cooperation with the countries in South Asia, (2) the ambition of China to take over the leadership role in Asia through the seizure of the fast train project financing with Japan, (3) China sought to challenge US both in Security and Economic fields. This paper is then expected to be used as a comparative material for similar studies and become contributions to the parties concerned.
Tujuan dari penelitian ini adalah (1) menganalisis kelayakan e-modul matematika berbasis santun berbahasa dari ahli materi, ahli bahasa, dan ahli media pembelajaran. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian pengembangan. Model pengembangan menggunakan desain dari Borg dan Gall. Saat ini penelitian berada pada tahap validasi ahli. Modul divalidasi oleh tiga validator yaitu ahli materi, ahli bahasa, dan ahli media pembelajaran. Teknik pengumpulan data dengan menggunakan instrumen penilaian produk oleh para ahli. Instrumen yang dipakai menggunakan lembar penilaian produk yang berisi lembar penilaian dan saran para ahli. Penilaian dari ahli materi terdiri dari tiga aspek yaitu aspek kelayakan Isi, aspek kelayakan penyajian dan aspek penilaian kontekstual. Penilaian dari ahli bahasa terdiri dari dua aspek yaitu aspek kelayakan kebahasaan, dan aspek santun berbahasa. Penilaian dari ahli media pembelajaran terdiri dari tiga aspek yaitu aspek kelayakan kegrafisan Modul, aspek perangkat lunak, dan aspek komunikasi visual. Hasil validasi yang didapatkan adalah ahli materi pada kategori sangat layak, ahli bahasa pada kategori sangat layak, dan ahli media pembelajaran pada kategori layak. Jadi E-modul Matematika Berbasis Santun Berbahasa layak untuk digunakan ke tahap berikutnya.
This study aims to determine the students' responses toward the environmental and responsibility character through the use E-JAS edutainment module. The type of research used quasi experimental with one group pre test-post test design. Based on the results of data analysis showed that the students' responses toward E-JAS edutainment module were exist in very good category. There was an improvement of 47% environmental care characters as well as 52% improvement in the responsibility character in the intermediate category.
This is a True Experiment study by using Posttest Only Control Group Design with the title "The Influence of Mind Mapping Method Implementation on the learning outcomes of Social Science Class in State Junior High School 6 Purwokerto Grade VIII". This study aims to determine the effect of applying the mind mapping method to the learning outcomes of Social Science Class. Population used in this research is grade VIII in SMP N 6 Purwokerto. The sample taken in this research is class VIII D as experimental class with 35 students and class VIII E as control class with 34 students. Besides, the sampling technique used is Cluster Random Sampling. This research shows that there is influence of the application of mind mapping method in the learning outcomes of Social Science Class in grade VII in State Junior High School 6 Purwokerto. The student's achiement using the mind mapping method is higher than using the lecturing method. The results of data analysis using Microsoft Excel and SPSS 16 for windows software shows the average value obtained by the experimental class is 80,2 while the control class is 72,4. Mind mapping learning is proved effective to improve student learning achievement. The influence of mind mapping learning method to learning result is marked by t count > t table that is 3,958 > 1,980 and mean of experiment class value is higher than control class that is 80,2 > 72,4. The implication of this research is to improve the learning result of social science class, the teacher is expected to apply the mind mapping method in IPS learning to improve the learning outcomes and hopefully can provide enough tools and materials for making mind map.
The purpose of this study iwas to analyze the ludo game as an effort to improve the creative thinking skills of elementary school students. Research conducted using classroom action research. The study was conducted in two cycles. The subject of research is the fifth grade students of SDN Jakenan with 24 students. Data colectiontechniques used are observation, interviews, evaluation test and documentation. The validity of the data used expert judgment techniques. Analysis of the data used is the analisysis of qualitative and quantitative data.Based on the aspect of creative thinking the value in the cycle I obtained an average of 76,79 in Indonesia content and IPS content an average of 79,37. Cycle II the value of Indonesian Content gained an average of 81 and the IPS content obtained an average value of 86,37. Whereas the ludo game obtained an average in cycle I of 74% and cycle II gained an average of 82%.
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