Kemampuan kognitif merupakan kemampuan yang memiliki proses diawali dari pola pikir individu yang akan menjalankan proses hingga pada kegiatan psikis atau mental. Masih ada beberapa anak yang belum mampu untuk memahami secara baik dalam mengenal hewan-hewan hanya melalui gambar yang ada di poster saja. Pengenalan hewan pada anak usia dini dapat membantu meningkatkan perkembangan kognitif yang menjadi salah satu penentu kesuksesan anak di masa yang akan datang. Adapun tujuan penelitian ini yaitu (1) untuk mengetahui tingkat kelayakan media pembelajaran smart board berbasis augmented reality untuk pengenalan hewan pada anak usia dini; dan (2) mengetahui pengaruh media pembelajaran smart board berbasis augmented reality untuk pengenalan hewan pada anak usia dini. Penelitian ini menggunakan metode penelitian dan pengembangan (RD), dengan menggunakan prosedur penelitian model pengembangan ADDIE. Teknik pengumpulan data dalam penelitian ini adalah angket validasi yang diberikan kepada validator, guru, dan peserta didik. Selanjutnya peneliti melakukan wawancara dan dokumentasi untuk memperjelas hasil penelitian. Adapun uji kelayakan pada produk sebesar 77,17% dimana sudah masuk dalam kategori layak untuk diuji cobakan pada kelompok kecil. Hasil uji coba yang dilakukan adalah sebesar 85,6%, artinya produk media pembelajaran layak untuk digunakan dala proses pembelajaran pengenalan hewan pada anak usia dini di PAUD Ummul Habibah Klambir V. Maka media pembelajaran smart board berbasis augmented reality sangat efektif dan berpengaruh untuk meningkatkan kognitif anak usia dini terutama pada pengenalan hewan.
This research aims at investigating the varieties of hedonistic lifestyles adopted by university students based on their sexes and cultural backgrounds. Culture is referred to in this research is the culture of Batak and Minang culture. The formulation of the problem in this research is there any difference in the lifestyle of hedonism in terms of gender and culture. This research method using descriptive quantitative. The sample in this study were students numbered 80 people. Data collection techniques in this study using a questionnaire about the behavior of hedonism. Data were analyzed using t-test. based on testing and data analysis significance level of <0.005. Namely, the hedonistic lifestyle in terms of gender has the significance of 0.000, and the lifestyle of hedonism in terms of culture has a significance of 0.005. This means that there are differences in terms hedonistic lifestyle of sex and Minang and Batak culture at the level of students.
This research aims at investigating the varieties of hedonistic lifestyles adopted by university students based on their sexes and cultural backgrounds. Culture is referred to in this research is the culture of Batak and Minang culture. The formulation to the problem for this research is there any difference in the lifestyle of hedonism in terms of gender and culture. This research method using descriptive quantitative. Sample for this study where students numbered 80 people. Data collection techniques in this study using questionnaires about the behavior of hedonism. Data were analyzed using t-test. Based on testing and data analysis significance level of <0.005. Namely, the hedonistic lifestyle in terms of gender has the significance of 0.000, and the lifestyle of hedonism in terms of culture has a significance of 0.005. This means that there are differences in terms hedonistic lifestyle of sex and Minang and Batak culture at the level of students.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.