This paper formalises Object-Action Complexes (OACs) as a basis for symbolic representations of sensorimotor experience and behaviours. OACs are designed to capture the interaction between objects and associated actions in artificial cognitive systems. This paper gives a formal definition of OACs, provides examples of their use for autonomous cognitive robots, and enumerates a number of critical learning problems in terms of OACs.
Reasoning about object affordances allows an autonomous agent to perform generalised manipulation tasks among object instances. While current approaches to grasp affordance estimation are effective, they are limited to a single hypothesis. We present an approach for detection and extraction of multiple grasp affordances on an object via visual input. We define semantics as a combination of multiple attributes, which yields benefits in terms of generalisation for grasp affordance prediction. We use Markov Logic Networks to build a knowledge base graph representation to obtain a probability distribution of grasp affordances for an object. To harvest the knowledge base, we collect and make available a novel dataset that relates different semantic attributes. We achieve reliable mappings of the predicted grasp affordances on the object by learning prototypical grasping patches from several examples. We show our method's generalisation capabilities on grasp affordance prediction for novel instances and compare with similar methods in the literature. Moreover, using a robotic platform, on simulated and real scenarios, we evaluate the success of the grasping task when conditioned on the grasp affordance prediction.
We address the question of whether service robots that interact with humans in public spaces must express socially appropriate behaviour. To do so, we implemented a robot bartender which is able to take drink orders from humans and serve drinks to them. By using a highlevel automated planner, we explore two different robot interaction styles: in the task only setting, the robot simply fulfils its goal of asking customers for drink orders and serving them drinks; in the socially intelligent setting, the robot additionally acts in a manner socially appropriate to the bartender scenario, based on the behaviour of humans observed in natural bar interactions. The results of a user study show that the interactions with the socially intelligent robot were somewhat more efficient, but the two implemented behaviour settings had only a small influence on the subjective ratings. However, there were objective factors that influenced participant ratings: the overall duration of the interaction had a positive influence on the ratings, while the number of system order requests had a negative influence. We also found a cultural difference: German participants gave the system higher pre-test ratings than participants who interacted in English, although the post-test scores were similar.
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