The title of this study is the effect of word square model on students’ vocabulary at grade X of SMK Tamansiswa Sukadamai in Academic Year 2019/2020. The objectives of the study is to describe how the implementation of teaching english vocabulary by using word square at SMA.N.1. Buntu Pane. The population of this research was taken from the grade X students at SMK Tamansiswa Sukadamai, which have 102 students. The data were collected by using 10 essay question. Several steps of work have been done preliminary. The further steps is to follow the active concerning with the data. Starting from library check, confirming the location, asking permission from the pre-test and post-test value that worked by students in experiment class and control class are very significant. The data were analyzed by t-test. The result of students’ vocabulary. It was suggested that using media in teaching can made the students feel enjoy when they study about vocabulary and according to this skripsi the teacher can increase their teaching skill. Keywords: Word square model; students’ vocabulary; media in teaching
The objective of the study is to find out the effect of using cooperative script model on students’ reading comprehension at Grade XI SMA Swasta Daerah Kisaran. This study conducted in experimental design, namely to find out the students’ reading comprehension by using Cooperative Script Model. The population of this research is then from the grade XI of SMA Swasta Daerah Kisaran. There are two classes, namely class XI IPA1 and XI IPA2 totaling 50 students. The sample of this research was at Grade XI IPA2 as an experiment group and XI IPA1 as an control group. the conclusion is significantly effect on the students reading comprehension achievement, and also the test is reliable. As the t-test result is higher than the t-table at 0,05 and 0,01 level of significant ( 24,39 > 2,01 and 24,39 > 2,68) and is very effective to apply in teaching reading by using Cooperative Script model the students can help them to ask effective questions as they read and respond to the text, and also encourages teachers to be aware of, and it is hopped to the teachers use the Cooperative Script model to make the students more students’ active and make learning process is effective. Keywords: Cooperative script model; learning process; experimental design
Local wisdom which is the heritage of cultural values and norm shahs great dealt to meet the need of strategic social-cultural reforms in the era of Information Technology. The cultural value which is embodied in the local wisdom of Melayu Asahan currently may become distinction due to the rapid growth of global unification. Therefore this research is aimed at (1)What are the existing local wisdom or cultural values of Melayu Asahan? (2) In the rapid growth of internet communication how Melayu Asahan local wisdom could be strategically reformedand developed? (3)How would possibly Anthropolinguistics solve and contribute to the social and cultural and environmental sustainability? Research Methodology applied to the seproblemsas stated refer to the methodology developed by Sibarani 2014. Firstly the data must be identified as form and content, secondly it is identified as Text and cultural value, then thirdly it is presented as strategic revitalization in order to be developed as to promote pubic character. The finding soft his research. Can be transferring more benefits to social life reform son local wisdom based, particularly in structuring social life community of Asahan. It is also expected that those who are going to do research on local wisdom would like to deep en on anthropolinguistic perspectiveness either linguistically or extralinguistically. The implementation of this research will be alternatively offered to the stakeholders of Asahan. Keywords: Local wisdom; Anthropolinguistic; Melayu; information technology
Currently, student interest in teaching and learning in schools is declining, coupled with high youth unemployment, the same is also happening in universities. The existing learning model is only teacher-oriented, tends to be passive in order to reduce the nature of learning, students must continually build new ideas based on their learning experiences in order to be able to think creatively and solve problems in the material presented by the teacher. The model of electronic learning (e-learning) in higher education institutions that takes advantage of the advantages of information and communication technologies (ICT), offers a concept of learning where there is a transformation of learning from conventional form to digital form, both in content and in system. has shortcomings, namely not having interaction in the learning process; Project-based learning (PjBL) is one of the innovative learning implemented, but it has not had a sufficient impact on increasing the activity, creativity and productivity of students, especially in the design of a project. This study aims to determine the needs desired by lecturers and students in implementing learning in the multimedia and animation technology course. Results of research that based on the needs analysis performed, students expect the presence of a new learning model that can maximize learning. Based on the needs analysis carried out, the teacher expects a new learning model capable of maximizing learning. Lecturers and students expect a learning model capable of collaborating in the use of information technology and skills required in the 21st century. Keywords: Hybrid learning; PjBL; learning model; multimedia; animation
This study aims to see the effectiveness of the use of mathematical pyramid media in learning media courses to improve the academic achievement of fourth semester students of the Mathematics Education Study Program, FKIP UNA, Academic Year 2019/2020. The sample of this research is two classes, namely class IVA (experimental class) and class IVB (control class). The pretest mean value of the experimental class (64.82) with the highest value of 82 and the lowest score of 46, the pretest value of the control class (61.48) with the highest value of 78 with the lowest score of 42. From the pretest homogeneity test there was no difference in variance or the two samples homogeneous where Fcount <Ftable (1.86). From the pretest data normality test, it was obtained that L0 for the experimental class (0.1274) and L0 for the control class (0.117). For post-test data, it is obtained L0 for the experimental class (0.1587) and L0 for the control class (0.1082). The value of L0 is smaller than L table (0.161) so it can be concluded that the data is normally distributed. The average post-test score of the experimental class (87.9) with the highest score of 90 and the lowest score of 63, while for the control class the average post-test score (80.6) with the highest score of 90 and the lowest score of 54. = 2.11> ttabel = 2.01 which means that Ha is accepted. Keywords: Mathematics pyramid media; academic achievement; learning media
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