PurposeIn performative architectural design, daylighting is a crucial design consideration; however, the evaluation of daylighting in the design process can be challenging. Immersive environments (IEs) can create a dynamic, multi-sensory, first-person view in computer-generated environments, and can improve designers' visual perception and awareness during performative design processes. This research addresses the need for interactive and integrated design tools for IEs toward better-performing architectural solutions in terms of daylighting illumination. In this context, building information modeling and performance simulations are identified as critical technologies to be integrated into performative architectural design.Design/methodology/approachThis research adopts a design science research (DSR) methodology involving an iterative process of development, validation and improvement of a novel and immersive tool, HoloArch, that supports design development during daylighting-informed design processes. HoloArch was implemented in a game engine during a spiral software development process. HoloArch allows users to interact with, visualize, modify and explore architectural models. The evaluation is performed in two workshops and a user study. A hybrid approach that combines qualitative and quantitative data collection was adopted for evaluation. Qualitative data analyses involve interviews, while quantitative data analyses involve both daylighting simulations and questionnaires (e.g. technology acceptance model (TAM), presence and system usability scale (SUS)).FindingsAccording to the questionnaire results, HoloArch had 92/100 for SUS, a mean value of 120.4 for presence questionnaire (PQ) and 9.4/10 for TAM. According to the simulation results, all participants improved the given building's daylighting performance using HoloArch. The interviews also indicated that HoloArch is an effective design tool in terms of augmented perception, continuous design processes, performative daylighting design and model interaction. However, challenges still remain regarding the complete integration of tools and simultaneous simulation visualization. The study concludes that IEs hold promising potentials where performative design actions at conceptual, spatial and architectural domains can take place interactively and simultaneously with immediate feedback.Originality/valueThe research integrates building information modeling (BIM), performative daylighting simulations and IEs in an interactive environment for the identification of potentials and limitations in performative architectural design. Different from existing immersive tools for architecture, HoloArch offers a continuous bidirectional workflow between BIM tools and IEs.
Existing buildings are seen as a potential field where effective carbon-saving and energy-efficiency strategies can be applied. Their lifetime and performance can be increased by implementing different retrofit measures. The retrofit processes remain a complex task that necessitates long-term planning and costly operations and requires a consensus of their stakeholders to identify an ultimate solution from many alternatives. This paper demonstrates a simulation-based exploratory approach, allowing a broader consideration of alternative retrofit solutions to increase non-technical and technical stakeholders’ involvement over design decisions. A hypothetical office building was selected, and a list of retrofit parameters and their combinations focusing on multiple objectives was determined, modeled, simulated, and visualized. Three different decision-making approaches are presented and discussed over the case study results. The study suggests that giving a voice to all stakeholders in decision-making processes might lead to achieving more robust retrofit solutions.
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