Work-Life Balance (WLB) is a situation where a person manages to balance work, family life and other responsibilities. During the COVID-19 pandemic, which began by the end of 2019, many companies have implemented a Work from Home (WFH) policy that allows a worker to spend all his time at home and with a relatively light workload. The workforce today onward will be dominated by employees from generation X, namely people aged between 45 to 56 years and people from generation Y, who are 27-44 years of age. Each generation has its own characteristics of how they work and respond to work situations. This research was conducted in an effort to determine the impact of WFH and workload on Generation X and Generation Y. The population in this study were generation X and Y in Malang City, who had carried out WFH. Using the Slovin formula, the samples were 228 male and 178 female workers of Generation X and Generation Y. The results of this study indicated that WFH did not significantly affect the WLB of Generation X and Generation Y while workload had a significant effect on the WLB of Generation X and Generation Y.
Usia Dini, baik itu usia Kelompok Bermain (KB) maupun usia Taman Kanak Kanak (TKK) adalah usia emas untuk perkembangan sosialisasi anak. Anak-anak memerlukan lingkungan yang baik untuk mendukung perkembangan sosialnya. Akan tetapi, sungguh ironis, di masa pandemi Covid 19 ini anak-anak justru tidak memiliki lingkungan yang baik untuk perkembangan sosialnya. Anak-anak terkungkung dan terbatasi geraknya karena situasi pandemi Covid 19. Akibatnya saat ini banyak sekali anak-anak yang memiliki permasalahan perihal kemampuan bersosialisasi. Sesuai dengan hasil penelitian Broto (2015) dan Ambaryani (2014), metode permainan tradisional mampu menstimulus dan mentriger kemampuan bersosialisasi anak, maka sangat urgen jika permainan tradisional kembali lagi dihidupkan dalam proses belajar mengajar di KB dan TKK. Atas dasar inilah program pengabdian ini diadakan. Ada empat metode yang dilakukan dalam pelaksanaan program ini, yaitu (1) Focus Group Discussion (FGD) mengenai permainan tradisional, (2) Workshop pembuatan modul permainan tradisional untuk KB dan TKK, (3) Pelatihan permainan tradisional dan (4) Evaluasi. Keempat kegiatan ini dapat berjalan dengan baik dan lancar. Luaran dari kegiatan ini diantaranya adalah video kegiatan, berita media massa online, hak cipta buku modul permainan tradisional untuk KB dan TKK dan draf jurnal ilmiah untuk pengabdian. Hasil evaluasi menunjukkan bahwa pertama program ini sangat menjawab permasalahan sosial saat ini dimana sejak masa pandemi Covid 19 kemampuan bersosialisasi anak sangat menurun, kedua sekolah mengapresiasi secara positif program ini dan berharap ada tindaklanjut pendampingan saat implementasi. Kata-kata kunci: KB-TKK Santo Yusup 3 Malang, Kemampuan sosialisasi anak, Modul permainan tradisional, Pelatihan permainan tradisional. Abstract Early age, both the age of the Play Groups (KB) and the age of the Kindergartener (TKK) is the golden age for the development of children's social skills. Children need a good environment to support their social development. Ironically, during the Covid-19 Pandemic children lose this good environment for their social development. Children are confined and their movements are restricted due to the Pandemic. As a result, there are currently many children who have problems in their ability to socialize. In accordance with the results of Broto's (2015) and Ambaryani’s (2014) researches, traditional game methods should be able to stimulate and trigger children’s social skills, so it is very urgent to revive traditional games in the teaching and learning processes in KB and TKK. On this basis, the current community service was conducted. There were four methods carried out in this program, namely (1) Focus Group Discussion (FGD) regarding traditional games; (2) Workshop on making traditional game modules for KB and TKK; (3) Traditional Game Training; and (4) Evaluation. These four activities ran well and smoothly. The outputs of this activity include videos of the activities, online mass media news, copyright of traditional game module books for KB and TKK, and a community service journal article draft. The results of the evaluation indicate that firstly, this program was able to answer today’s social problems where following the Covid-19 Pandemic children’s social skills have greatly declined, and secondly, the school involved appreciated this program and expected a follow-up to the mentoring during the activity. Key words: KB-TKK Santo Yusup 3 Malang, children’s social skills, traditional game modules, traditional game workshop.
According to the 2019 Indonesian trade statistics report, CPO, a product produced on plantations, was Indonesia's top export. In comparison to other sectors, the price movement of the plantation sector index exhibited increased volatility in the years between 2018 and 2020. The aim of this study is to investigate macroeconomic and microeconomic factors as they are revealed by changes in inflation, interest rates, and financial performance. Profitability ratios, activity ratios, leverage ratios, and liquidity ratios are the ratios that demonstrate financial performance and are evaluated using ROE, TATO, DER, and CR. To prevent errors in the traditional assumption test, multiple linear regression with the Weighted Least Square transformation is the analysis method employed. The findings revealed that ROE and TATO had a favorable impact, but inflation and interest rates had a negative impact.
The type of research being used is descriptive and quantitive research. The data is descriptive research and path analysis. The samples are taken from 53 respondents, using the simple random sampling method. These respondents are employees of Trading Business Barokah Trenggalek. The result of the Path analysis tests show that there is a significant negative direct relationship between ambiguity about the job role and employee satisfaction. Moreover, there is a significant positive relationship between ambiguity nd employee job stress. Job stress impacts negatively on employee job satisfaction. Based on the given result, the researcher argues that maintaining communication about good work between employees and supervisors will avoid misunderstanding and reduce work stress at the trading business Barokah Trenggalek. Keywords: Role Ambiguity, Job Stress, Job Satisfaction
Penelitian ini bertujuan untuk menganalisis pengaruh rasio likuiditas, solvabilitas dan aktivitas terhadap kinerja keuangan dengan Corporate Social Responsibility (CSR) sebagai variabel intervening. Jenis penelitian ini adalah penelitian explanatory dengan jumlah populasi adalah 16 perusahaan yang terdaftar di Bursa Efek Indonesia sub sektor makanan dan minuman periode tahun 2014-2018 dengan jumlah sample 13 perusahaan yang diperoleh melalui metode pengambilan sampel purposive sampling. Teknik analisis data yang digunakan dalam penelitian ini yaitu analisis jalur (path analysis). Hasil penelitian menunjukkan bahwa rasio likuiditas (current ratio) berpengaruh positif terhadap kinerja keuangan (return on assets) sedangkan rasio solvabilitas (debt to equity ratio) berpengaruh negatif terhadap profitabilitas (Return on Assets) dan Rasio Aktivitas (Total Assets Turnover) berpengaruh positif terhadap kinerja keuangan (Return on Assets). Adanya variable intervening Corporate Social Responsibility (CSR) mampu mempengaruhi rasio likuiditas (Current Ratio), solvabilitas (Debt to Equity Ratio) dan Rasio Aktivitas (Total Assets Turnover) terhadap kinerja keuangan (Return on Assets) pada 13 perusahaan manufaktur sub sektor makanan dan minuman yang terdaftar di BEI periode tahun 2014-2018.
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