Increasingly, organisations flexibly outsource work on a temporary basis to a global audience of workers. This so-called crowdsourcing has been applied successfully to a range of tasks, from translating text and annotating images, to collecting information during crisis situations and hiring skilled workers to build complex software. While traditionally these tasks have been small and could be completed by non-professionals, organisations are now starting to crowdsource larger, more complex tasks to experts in their respective fields. These tasks include, for example, software development and testing, web design and product marketing. While this emerging expert crowdsourcing offers flexibility and potentially lower costs, it also raises new challenges, as workers can be highly heterogeneous, both in their costs and in the quality of the work they produce. Specifically, the utility of each outsourced task is uncertain and can vary significantly between distinct workers and even between subsequent tasks assigned to the same worker. Furthermore, in realistic settings, workers have limits on the amount of work they can perform and the employer will have a fixed budget for paying workers. Given this uncertainty and the relevant constraints, the objective of the employer is to assign tasks to workers in order to maximise the overall utility achieved. To formalise this expert crowdsourcing problem, we introduce a novel multi-armed bandit (MAB) model, the bounded MAB. Furthermore, we develop an algorithm to solve it efficiently, called bounded ε-first, which proceeds in two stages: exploration and exploitation. During exploration, it first uses εB of its total budget B to learn estimates of the workers' quality characteristics. Then, during exploitation, it uses the remaining (1 − ε)B to maximise the total utility based on those estimates. Using this technique allows us to derive an O (B 2 3 ) upper bound on its performance regret (i.e., the expected difference in utility between our algorithm and the optimum), which means that as the budget B increases, the regret tends to 0. In addition to this theoretical advance, we apply our algorithm to real-world data from oDesk, a prominent expert crowdsourcing site. Using data from real projects, including historic project budgets, expert costs and quality ratings, we show that our algorithm outperforms existing crowdsourcing methods by up to 300%, while achieving up to 95% of a hypothetical optimum with full information.
Mobile edge computing is an emerging technology to offer resource-intensive yet delay-sensitive applications from the edge of mobile networks, where a major challenge is to allocate limited edge resources to competing demands. While prior works often make a simplifying assumption that resources assigned to different users are non-sharable, this assumption does not hold for storage resources, where users interested in services (e.g., data analytics) based on the same set of data/code can share storage resource. Meanwhile, serving each user request also consumes non-sharable resources (e.g., CPU cycles, bandwidth). We study the optimal provisioning of edge services with non-trivial demands of both sharable (storage) and non-sharable (communication, computation) resources via joint service placement and request scheduling. In the homogeneous case, we show that while the problem is polynomial-time solvable without storage constraints, it is NP-hard even if each edge cloud has unlimited communication or computation resources. We further show that the hardness is caused by the service placement subproblem, while the request scheduling subproblem is polynomial-time solvable via maximum-flow algorithms. In the general case, both subproblems are NP-hard. We develop a constant-factor approximation algorithm for the homogeneous case and efficient heuristics for the general case. Our trace-driven simulations show that the proposed algorithms, especially the approximation algorithm, can achieve near-optimal performance, serving 2-3 times more requests than a baseline solution that optimizes service placement and request scheduling separately. Index Terms-mobile edge computing; service placement; request scheduling; complexity analysis; approximation algorithm.
We develop an online mechanism for the allocation of an expiring resource to a dynamic agent population. Each agent has a non-increasing marginal valuation function for the resource, and an upper limit on the number of units that can be allocated in any period. We propose two versions on a truthful allocation mechanism. Each modifies the decisions of a greedy online assignment algorithm by sometimes cancelling an allocation of resources. One version makes this modification immediately upon an allocation decision while a second waits until the point at which an agent departs the market. Adopting a prior-free framework, we show that the second approach has better worst-case allocative efficiency and is more scalable. On the other hand, the first approach (with immediate cancellation) may be easier in practice because it does not need to reclaim units previously allocated. We consider an application to recharging plug-in hybrid electric vehicles (PHEVs). Using data from a real-world trial of PHEVs in the UK, we demonstrate higher system performance than a fixed price system, performance comparable with a standard, but non-truthful scheduling heuristic, and the ability to support 50% more vehicles at the same fuel cost than a simple randomized policy.
Abstract-This paper introduces a novel intention-aware routing system (IARS) for electric vehicles. This system enables vehicles to compute a routing policy that minimizes their expected journey time while considering the policies, or intentions, of other vehicles. Considering such intentions is critical for electric vehicles, which may need to recharge en route and face potentially significant queueing times if other vehicles choose the same charging stations. To address this, the computed routing policy takes into consideration predicted queueing times at the stations, which are derived from the current intentions of other electric vehicles. The efficacy of IARS is demonstrated through simulations using realistic settings based on real data from The Netherlands, including charging station locations, road networks, historical travel times, and journey origin-destination pairs. In these settings, IARS is compared with a number of state-of-the-art benchmark routing algorithms and achieves significantly lower average journey times. In some cases, IARS leads to an over 80% improvement in waiting times at charging stations and a more than 50% reduction in overall journey times.
a b s t r a c tResearchers studying daily life mobility patterns have recently shown that humans are typically highly predictable in their movements. However, no existing work has examined the boundaries of this predictability, where human behaviour transitions temporarily from routine patterns to highly unpredictable states. To address this shortcoming, we tackle two interrelated challenges. First, we develop a novel information-theoretic metric, called instantaneous entropy, to analyse an individual's mobility patterns and identify temporary departures from routine. Second, to predict such departures in the future, we propose the first Bayesian framework that explicitly models breaks from routine, showing that it outperforms current state-of-the-art predictors.
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