Event-Related Desynchronization (ERD) and Synchronization (ERS) of several EEG alpha frequencies was studied in 19 subjects during the presentation of linguistic and/or melodic auditory stimuli. The stimulus length was 1300 msec (+/-100 msec) and the interstimulus interval was 2000 msec. A significant ERD was found during auditory stimulation in the 8-10 Hz and 10-12 Hz alpha frequency bands, and there were also significant differences in the spatiotemporal pattern of the ERD between these frequency bands. Significant ERD was elicited also in the 10-11 and 11-12 Hz frequency bands by auditory stimulation. There were no significant differences between these one-hertz frequency bands. The subjects were assigned to two analysis groups according to their individual alpha peak frequency (10-11 or 11-12 Hz) at rest. The ERD in these groups reached statistical significance and there were significant differences between the groups. The ERD of the two groups differed significantly also when their EEG data was studied in the 10-12 Hz frequency band. The results from this study show that ERD is not modality-specific, i.e., it can be elicited also by auditory stimuli. Moreover, they indicate that it is important to control over interindividual variation in the EEG when studying the ERD phenomenon.
We present a custom virtual reality (VR) hand-tracking user interface developed in Unity, and compare it with a similar industry level application (CTRL Elements) utilising controllers. Both applications afford spawning, relocating, reorienting, and rescaling 3D models within a virtual environment in addition to horizontal, vertical, and rotational user movement options. The interfaces are tested with Oculus Quest 2 VR headset, which is also responsible for the hand-tracking. Our main motivation is to gain an insight into whether hand-tracking UIs could provide added value to industrial design review solutions. We also pinpoint the major advantages and flaws in the controllerless approach and report which of our gesture-based controls are the most intuitive and usable.
User-centricity and usability are a premise of digitalization, a current trend for business model innovation based on advanced digital technologies. The article addresses a gap in the literature, in which descriptions of the cases of updating university curricula in usability are lacking. This gap also exists in the practice. The study uses the example of a project for revising the content of usability courses at the University of Turku as a case. The research objective is to explore an integrative approach to usability education. For this, we consider the data collected via interviews with the faculty teaching usability subjects. Thematic analysis is applied to examine the interview outcomes. Recommendations as to updating usability curricula are provided.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.